Description
This dataset contains the measured outcome of the serious game Cue Kitchen, played in 2020. The data were measured through questionnaires and consist of player experience data and the effectiveness of the game. The data were gathered during an MSc thesis project by Harmen aan het Rot (MSc Complex Systems Engineering and Management, Delft University of Technology).
Date made available | 25 Feb 2021 |
---|---|
Publisher | TU Delft - 4TU.ResearchData |
Date of data production | 2021 - |
Geographical coverage | the Netherlands |