Shaker, N., Liapis, A., Togelius, J., De Vasconcelos Abreu Lopes, R. & Bidarra, R., 2016, Procedural Content Generation in Games.Springer, p. 31-5525 p. (Computational Synthesis and Creative Systems).
Research output: Chapter in Book/Conference proceedings/Edited volume › Chapter › Scientific
Broekens, J., Hudlicka, E. & Bidarra, R., 2016, Emotion in Games: Theory and Praxis. Karpouzis, K. & G. N. Y. (eds.). Springer, p. 215-23218 p. (Socio-Affective Computing; vol. 4).
Research output: Chapter in Book/Conference proceedings/Edited volume › Chapter › Scientific