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  • 2016

    Constructive generation methods for dungeons and levels

    Shaker, N., Liapis, A., Togelius, J., De Vasconcelos Abreu Lopes, R. & Bidarra, R., 2016, Procedural Content Generation in Games. Springer, p. 31-55 25 p. (Computational Synthesis and Creative Systems).

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientific

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  • Emotional Appraisal Engines for Games

    Broekens, J., Hudlicka, E. & Bidarra, R., 2016, Emotion in Games: Theory and Praxis. Karpouzis, K. & G. N. Y. (eds.). Springer, p. 215-232 18 p. (Socio-Affective Computing; vol. 4).

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientific