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  • 2021

    A Synset-Based Recommender Method for Mixed-Initiative Narrative World Creation

    Perez, M. R. B., Eisemann, E. & Bidarra, R., 2021, Interactive Storytelling - 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Proceedings. Mitchell, A. & Vosmeer, M. (eds.). Springer, p. 13-28 16 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 13138 LNCS).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
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    2 Downloads (Pure)
  • Exploring Multiple Perspectives in Citizenship Education with a Serious Game

    Blokland, E., Cullinan, C., Mulder, D., Overman, W., Visscher, M., Zaidi, A., Bueno Pérez, M. R. & Bidarra, R., 2021, Interactive Storytelling - 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Proceedings. Mitchell, A. & Vosmeer, M. (eds.). Springer, p. 293-306 14 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 13138 LNCS).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
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    2 Downloads (Pure)
  • How can you save the world? Empowering sustainable diet change with a serious game

    Böhm, D., Dorland, B., Herzog, R., Kap, R. B., Langendam, T. S. L., Popa, A., Bueno Perez, M. R. & Bidarra, R., 2021, 3rd IEEE Conference on Games. 7 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
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    3 Downloads (Pure)
  • Story Authoring in Augmented Reality

    Kegeleers, M. & Bidarra, R., 2021, 16th International Conference on Computer Graphics Theory and Applications. 12 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
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    4 Downloads (Pure)
  • 2020

    A Serious Game for Changing Mindsets About Loans for Home Retrofitting

    Dikken, O., Prakash, K., Roseboom, B., Rubio, A., Østvik, S., Bueno, M., Salamon, N. Z. & Bidarra, R., 2020, Games and Learning Alliance : 9th International Conference, GALA 2020, Proceedings. Marfisi-Schottman, I., Bellotti, F., Hamon, L. & Klemke, R. (eds.). Cham: Springer, p. 347-361 15 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 12517 ).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
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    1 Citation (Scopus)
    9 Downloads (Pure)
  • A Serious Game for Students to Acquire Productivity Habits

    Raateland, W., Chronas, K., Wissel, T., Bruyn, T., Konuralp, B., Bueno, M., Salamon, N. Z. & Bidarra, R., 2020, Games and Learning Alliance : 9th International Conference, GALA 2020, Proceedings. Marfisi-Schottman, I., Bellotti, F., Hamon, L. & Klemke, R. (eds.). Cham: Springer, p. 335-346 12 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 12517 ).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
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    1 Citation (Scopus)
    14 Downloads (Pure)
  • Declarative procedural generation of architecture with semantic architectural profiles

    van Aanholt, L. & Bidarra, R., 2020, 2020 IEEE Conference on Games (CoG). IEEE , p. 351-358 8 p. 9231561

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
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    1 Citation (Scopus)
    12 Downloads (Pure)
  • Misusing mobile phones to break the ice: The tabletop game Maze Maestro

    Sjölund, A., Straatman, M., Van Osch, M., Findra, O., Patil, P., Bueno, M., Salamon, N. Z. & Bidarra, R., 2020, Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020. Yannakakis, G. N., Liapis, A., Penny, K., Volz, V., Khosmood, F. & Lopes, P. (eds.). Association for Computing Machinery (ACM), 7 p. 83. (PervasiveHealth: Pervasive Computing Technologies for Healthcare).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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    33 Downloads (Pure)
  • Pinball for the visually impaired: An audio spatialization and sonification mobile game

    Berge, D., Bettencourt, D., Lageweg, S., Overman, W., Zaidi, A. & Bidarra, R., 2020, CHI PLAY 2020 : Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. New York: Association for Computing Machinery (ACM), p. 43-46 4 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
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    2 Citations (Scopus)
    6 Downloads (Pure)
  • Story ARtist

    Kegeleers, M. & Bidarra, R., 2020, Proceedings - 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2020. Institute of Electrical and Electronics Engineers (IEEE), p. 331-332 2 p. 9319063. (Proceedings - 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2020).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
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    1 Citation (Scopus)
    8 Downloads (Pure)
  • 2019

    A generalized semantic representation for procedural generation of rooms

    Balint, J. T. & Bidarra, R., 2019, FDG'19s: Proceedings of the 14th International Conference on the Foundations of Digital Games. Khosmood, F., Pirker, J., Apperley, T. & Deterding, S. (eds.). New York: Association for Computing Machinery (ACM), p. 1-8 8 p. 85. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
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    1 Citation (Scopus)
    36 Downloads (Pure)
  • A serious game to inform young citizens on canal water maintenance

    Appel, Y., Dimitrov, Y., Gnodde, S., van Heerden, N., Kools, P., Swaab, D., Salamon, N. Z., Balint, J. T. & Bidarra, R., 2019, Games and Learning Alliance- 8th International Conference, GALA 2019, Proceedings. Liapis, A., Yannakakis, G. N., Gentile, M. & Ninaus, M. (eds.). Cham: Springer, p. 394-403 10 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11899 ).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
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    3 Citations (Scopus)
    32 Downloads (Pure)
  • Learning geothermal energy basics with the serious game hotpipe

    Mac An Bhaird, L., Al Owayyed, M., van Driel, R., Jiang, H., Johannessen, R. A., Salamon, N. Z., Balint, J. T. & Bidarra, R., 2019, Games and Learning Alliance: 8th International Conference, GALA 2019, Proceedings. Liapis, A., Yannakakis, G. N., Gentile, M. & Ninaus, M. (eds.). Cham: Springer, Vol. 11899. p. 312-321 10 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11899 ).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
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    1 Citation (Scopus)
    38 Downloads (Pure)
  • Loud and clear: The VR game without visuals

    Baas, B., van Peer, D., Gerling, J., Tavasszy, M., Buskulic, N., Salamon, N. Z., Balint, J. T. & Bidarra, R., 2019, Games and Learning Alliance- 8th International Conference, GALA 2019, Proceedings: 8th International Conference, GALA 2019, Proceedings. Liapis, A., Yannakakis, G. N., Gentile, M. & Ninaus, M. (eds.). Cham: Springer, Vol. 11899. p. 180-190 11 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11899 LNCS).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
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    2 Citations (Scopus)
    25 Downloads (Pure)
  • MainTrain: A Serious Game on the Complexities of Rail Maintenance

    Alderliesten, D., Valečkaitė, K., Salamon, N. Z., Timothy Balint, J. & Bidarra, R., 2019, Games and Learning Alliance - 7th International Conference, GALA 2018, Proceedings: Proceedings. Söbke, H., Gentile, M. & Allegra, M. (eds.). Cham: Springer, Vol. 11385. p. 82-89 8 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11385 LNCS).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
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    2 Citations (Scopus)
    79 Downloads (Pure)
  • Musicality: A Game to Improve Musical Perception

    Khalass, N., Zarnomitrou, G., Haque, K. I., Salmi, S., Maulini, S., Linkermann, T., Salamon, N. Z., Timothy Balint, J. & Bidarra, R., 2019, Games and Learning Alliance - 7th International Conference, GALA 2018, Proceedings: Proceedings. Söbke, H., Gentile, M. & Allegra, M. (eds.). Cham: Springer, Vol. 11385. p. 39-48 10 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11385 LNCS).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
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    70 Downloads (Pure)
  • Quantum physics vs. classical physics: Introducing the basics with a virtual reality game

    Dorland, B., van Hal, L., Lageweg, S., Mulder, J., Schreuder, R., Zaidi, A., Alderliesten, J. W. D. & Bidarra, R., 2019, Games and Learning Alliance- 8th International Conference, GALA 2019, Proceedings: 8th International Conference, GALA 2019, Proceedings. Liapis, A., Yannakakis, G. N., Gentile, M. & Ninaus, M. (eds.). Cham: Springer, Vol. 11899. p. 383-393 11 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11899 LNCS).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
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    2 Citations (Scopus)
    31 Downloads (Pure)
  • Star Tag: a superhuman sport to promote physical activity

    Numan, N., Kolster, A., Hoogerwerf, N., Kreynen, B., Romeijnders, J., Heinsohn Huala, T., Ziliotto Salamon, N., Balint, T., Lukosch, S. & Bidarra, R., 2019, Proceedings of 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE , p. 1826-1830 5 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
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    1 Citation (Scopus)
    74 Downloads (Pure)
  • Superhuman sports in mixed reality: The multi-player game League of Lasers

    Miedema, N. A., Vermeer, J., Lukosch, S. & Bidarra, R., 2019, Proceedings of 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE , p. 1819-1825 7 p. 8798275

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
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    3 Citations (Scopus)
    58 Downloads (Pure)
  • 2018

    Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation

    Zhu, J., Liapis, A., Risi, S., Bidarra, R. & Michael Youngblood, G., 2018, 2018 IEEE Conference on Computational Intelligence and Games ( CIG): Proceedings. Piscataway, NJ: IEEE , p. 1-8 8 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
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    70 Citations (Scopus)
    30 Downloads (Pure)
  • League of Lasers: A superhuman sport using Motion Tracking

    Vermeer, J., Alaka, S., de Bruin, N., Miedema, N. A., Winnubst, N., Trap, C. & Bidarra, R., 2018, SHS'18 Proceedings of the 1st Superhuman Sports Design Challenge: The 1st International Symposium on Amplifying Capabilities, Competing in Mixed Realities. New York, NY: Association for Computing Machinery (ACM), p. 1-5 5 p. 8

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
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    12 Downloads (Pure)
  • STAR: Superhuman training in augmented reality

    Kegeleers, M., Miglani, S., Reichert, G. M. W., Salamon, N. Z., Balint, J. T., Lukosch, S. G. & Bidarra, R., 2018, SHS'18 Proceedings of the 1st Superhuman Sports Design Challenge: The 1st International Symposium on Amplifying Capabilities, Competing in Mixed Realities. New York: Association for Computing Machinery (ACM), p. 1-6 6 p. 7

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
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    4 Citations (Scopus)
    25 Downloads (Pure)
  • Understanding Everything NPCs Can Do: Metrics for Action Similarity in Non-Player Characters

    Balint, J. T., Allbeck, J. M. & Bidarra, R., 2018, FDG'18: Proceedings of the 13th International Conference on the Foundations of Digital Games. New York, NY: Association for Computing Machinery (ACM), p. 1-10 10 p. 14

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
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    3 Citations (Scopus)
    30 Downloads (Pure)
  • 2017

    A semantic approach to patch-based procedural generation of urban road networks

    Teng, E. & Bidarra, R., 2017, Proceedings of the 12th International Conference on the Foundations of Digital Games, FDG 2017. Canossa, A., Sicart, M., Harteveld, C., Zhu, J. & Deterding, S. (eds.). New York, NY: Association for Computing Machinery (ACM), Vol. Part F130151. 71

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
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    2 Downloads (Pure)
  • 2016

    Procedural generation of traffic signs

    Taal, F. C. & Bidarra, A. R., 2016, Eurographics Workshop on Urban Data Modelling and Visualisation. Biljecki, F. & Tourre, V. (eds.). Eurographics, p. 1-7 7 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientific

  • TaleBox: A mobile game for mixed-initiative story creation

    Castaño Pérez, O., Kybartas, B. & Bidarra, R., 2016, Proceedings of DiGRA-FDG 2016: First Joint International Conference of DiGRA and FDG. p. 1-2 2 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientific

    File
    21 Downloads (Pure)
  • 2015

    An audio game for training navigation skills of blind children

    Allain, K., Dado, B., van Gelderen, M., Hokke, O., Oliveira, M., Kybartas, BA., Bidarra, R., Gaubitch, ND. & Hendriks, RC., 2015, Proceedings of SIVE 2015 - IEEE VR - Workshop on Sonic Interactions in Virtual Environments. Serafin, S., Avanzini, F., Geronazzo, M., Erkut, C., de Goetzen, A. & Nordahl, R. (eds.). Piscataway, NJ, USA: IEEE Society, p. 49-52 4 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
    22 Citations (Scopus)
  • Mixed-initiative design of game levels: Integrating mission and space into level generation

    Karavolos, D., Bouwer, A. & Bidarra, R., 2015, Proceedings of FDG 2015 - Tenth International Conference on the Foundations of Digital Games. s.n. (ed.). s.l.: Society for the Advancement of the Science of Digital Games, p. 1-8 8 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientific

  • Procedural generation and interactive web visualization of natural environments

    Onrust, B., Bidarra, R., Rooseboom, R. & van de Koppel, J., 2015, Proceedings of Web3D '15 the 20th International Conference on 3D Web Technology. Spencer, SN. (ed.). New York, NY, USA: Association for Computing Machinery (ACM), p. 133-141 9 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
    5 Citations (Scopus)
  • Procedural generation of populations for storytelling

    in het Veld, B., Kybartas, B., Bidarra, R. & Meyer, J. J. C., 2015, Proceedings of PCG 2015 : Workshop on Procedural Content Generation for Games co-located with the Tenth International Conference on the Foundations of Digital Games. p. 1-9 9 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientific

  • 2014

    {BloxAR}: augment your social life!

    Bakker, NC., Camara, J., van Elsas, M., Helsloot, L., Spek, G., Baar, IJ., Kybartas, BA. & Bidarra, R., 2014, Proc. of the first ACM SIGCHI annual symposium on Computer-human interaction in play. New York, NY, USA: Association for Computing Machinery (ACM), p. 319-322 4 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
    3 Citations (Scopus)
  • Integrating semantics and narrative world generation

    Kybartas, B. A., Bidarra, R. & Eisemann, E., 2014, Procedings of Ninth International Conference on the Foundations of Digital Games (FDG 2014). p. 1-4 4 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  • Taxi Trouble: Communication is key

    van Bekkum, R., Brands, T. L. M., Jahanshahi, S. S., van Oorschot, J. J. E., Lie, F., Kybartas, B. & Bidarra, R., 2014, Proc. of the first ACM SIGCHI annual symposium on Computer-human interaction in play. New York, NY: Association for Computing Machinery (ACM), p. 387-390 4 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    1 Citation (Scopus)
  • 2013

    A generic method for classification of player behavior

    Etheredge, M., Lopes, R. & Bidarra, R., 2013, Proceedings of IDPv2 2013 - Workshop on Artificial Intelligence in the Game Design Process, Ninth AAAI Conference on Artificial Intelligence in Interactive Digital Entertainment. Smith, AM., Smith, G. & Nelson, MJ. (eds.). Palo Alto, California: American Association for Artificial Intelligence (AAAI), p. 1-7 7 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    4 Citations (Scopus)
  • A robust throw detection library for mobile games

    Rijnboutt, E., Hokke, O., Kooij, R. E. & Bidarra, R., 2013, Proceedings 8th International Conference on the Foundations of Digital Games (FDG 2013). Yannakakis, G. N. (ed.). New York, NY: Association for Computing Machinery (ACM), p. 1-2 2 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  • Designing procedurally generated levels

    van der Linden, R., Lopes, R. & Bidarra, R., 2013, Proceedings of IDPv2 2013 - Workshop on Artificial Intelligence in the Game Design Process, Ninth AAAI Conference, on Artificial Intelligence in Interactive Digital Entertainment. Smith, AM., Smith, G. & Nelson, MJ. (eds.). Palo Alto, CA, USA: American Association for Artificial Intelligence (AAAI), p. 41-47 7 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    25 Citations (Scopus)
  • Gameplay semantics for authoring adaptivity in mobile games

    Lopes, R., Hilf, K., Jayapalan, L. & Bidarra, R., 2013, Proceedings of 8th International Conference on the Foundations of Digital Games (FDG 2013). Yannakakis, GN. & et al (eds.). New York, NY, USA: Association for Computing Machinery (ACM), p. 1-2 2 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  • Gaming at the dentist's - serious game design for pain and discomfort distraction

    Bidarra, R., Gambon, D., Kooij, RE., Nagel, D., Schutjes, M. & Tziouvara, I., 2013, Games for Health-Proceedings 3rd European Conference on Gaming and Playful Interaction in Health Care. Schouten, BAM., Schijven, M., Bekker, MM., Fedtke, S. & Gekker, A. (eds.). Wiesbaden, The Netherlands: Springer, p. 207-215 9 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    Open Access
  • Mobile adaptive procedural content generation

    Lopes, R., Hilf, K., Jayapalan, L. & Bidarra, R., 2013, Proceedings of 4th workshop on Procedural Content Generation in Games (PCG 2013). Pantaleev et al, A. (ed.). New York, NY, USA: Association for Computing Machinery (ACM), p. 1-8 8 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  • Node-based shape grammar representation and editing

    Brandão Silva, P., Müller, P., Bidarra, R. & Coelho, A., 2013, Proceedings of 4th workshop on Procedural Content Generation in Games (PCG 2013). Pantaleev et al, A. (ed.). New York, NY, USA: Association for Computing Machinery (ACM), p. 1-8 8 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  • The move beyond edutainment: have we learnt our lessons from entertainment games?

    Azadegan, A., Balsruud Hauge, J., Bellotti, F., Berta, R., Bidarra, R., Harteveld, C., Riedel, J. & Stanescu, I., 2013, Proceedings of GaLA 2013 - 2nd Games and Learning Alliance International Conference. De Gloria, A. & Menu, J. (eds.). Paris, France: GALA, p. 1-13 13 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  • 2012

    A method for specifying semantics of large sets of 3d models

    Zhang, X., Tutenel, T., Mo, R., Bidarra, R. & Bronsvoort, W. F., 2012, Proceedings of the International Conference on Computer Graphics Theory and Applications. Coquillart, S. & Andujar, C. (eds.). Rome, Italy: TePress 2012, p. 97-106 10 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    2 Citations (Scopus)
  • Artificial intelligence and personalization opportunities for serious games

    Brisson, A., Pereira, G., Prada, R., Paiva, A., Louchart, S., Suttie, N., Lim, T., Lopes, R., Bidarra, R., Bellotti, F., Kravcik, M. & Oliveira, M., 2012, Proceedings of the AIIDE Joint Workshop. Niehaus, J. & Swanson, R. (eds.). Palo Alto, California: American Association for Artificial Intelligence (AAAI), p. 51-57 7 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    17 Citations (Scopus)
  • Designing Semantic Game Worlds

    Kessing, J., Tutenel, T. & Bidarra, R., 2012, Proceedings of the 3rd Workshop on Procedural Content Generation in Games. Dormans et al., J. (ed.). Raleigh, NC: IEEE Society, p. 1-9 9 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    20 Citations (Scopus)
  • Interoperability strategies for serious games development

    Stanescu, IA., Stefan, A., Kravcik, M., Lim, T. & Bidarra, R., 2012, Proceedings of the 8th International Scientific Conference "eLearning and Software for Education. Andreea Stanescu, I. & Stefan, A. (eds.). Bucharest: Universitatea Nationala de Aparare "Carol I", p. 373-378 6 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  • Using gameplay semantics to procedurally generate player-matching game worlds

    Lopes, R., Tutenel, T. & Bidarra, R., 2012, Proceedings of the 3rd Workshop on Procedural Content Generation in Games. Togelius, J. & Dormans, J. (eds.). Piscataway, NJ, USA: IEEE Society, p. 1-8 8 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    7 Citations (Scopus)
  • 2011

    An Effective Composition Method for Novice Shader Programmers

    Hendrickx, Q., Smelik, R. & Bidarra, R., 2011, Student Research Conference 2011. Meijer, H. & Hummels, C. (eds.). Utrecht: VSNU, p. 244-247 4 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  • A semantic generation framework for enabling adaptive game worlds

    Lopes, R. & Bidarra, R., 2011, ACE Conference Series. Romao, T., Correia, N. & Inami, M. (eds.). Lisbon, Portugal: Association for Computing Machinery (ACM), p. 1-7 7 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    12 Citations (Scopus)
  • High-level scenario editing for simulation games

    Est, C. ., Poelman, R. & Bidarra, R., 2011, GRAPP 2011. Richard, P. & Braz, J. (eds.). Portugal: SciTePress, p. 339-346 8 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  • Interdisciplinary Game Project: Opening the Graphics (Back) Door with the Soft Skills Key

    Bidarra, R., 2011, Proceedings in Eurographics 2011. Maddock, S. & Jorge, J. (eds.). New York, USA: Association for Computing Machinery (ACM), p. 9-16 8 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review