INIS
interactions
100%
speech
95%
design
94%
levels
91%
performance
77%
data
75%
prediction
68%
simulation
58%
values
54%
valence
49%
applications
47%
modeling
45%
classification
44%
communities
44%
Psychology
Aggression
98%
Negative Affect
58%
Training
55%
Humans
44%
Attention
32%
Gaming
29%
Resources
29%
Generalized Anxiety Disorder
29%
Case Study
29%
Conceptual Framework
29%
Positive Emotion
29%
Empathy
29%
Neglect
29%
Emotion
29%
Computer Science
Database
68%
Roles
56%
Annotation
44%
Training System
44%
Health Care
29%
Game Design
29%
Corpus Analysis
29%
Group Management
29%
Data Augmentation
29%
Augmented Reality
29%
Generalization Ability
29%
Multiobjective
29%
Time Performance
29%
Training Material
29%