20182020

Research output per year

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Research Output

  • 3 Chapter
  • 3 Conference contribution
  • 1 Article
2020

Designing disruption for social touch, in public spaces of merging realities: A multi-sensory model

Lancel, K., Maat, H. & Brazier, F., 2020, In : International Journal of Arts and Technology. 12, 1, p. 18-38 21 p.

Research output: Contribution to journalArticleScientificpeer-review

1 Citation (Scopus)

Hosting social touch in public space of merging realities

Lancel, K., Maat, H. & Brazier, F., 2020, Interactivity, Game Creation, Design, Learning, and Innovation - 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Proceedings. Brooks, A. & Brooks, E. I. (eds.). Springer Open, p. 202-216 15 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; vol. 328 LNICST).

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

1 Citation (Scopus)

Saving Face: Shared experience and dialogue on social touch, in playful smart public space

Lancel, K., Brazier, F. & Maat, H., 2020, Making smart cities more playable. . Nijholt, A. (ed.). Singapore: Springer, p. 179-203 26 p.

Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientificpeer-review

2019

EEG KISS: Shared Multi-modal, Multi Brain Computer Interface Experience, in Public Space

Lancel, K., Brazier, F. & Maat, H., 2019, Brain Art : Brain-Computer Interfaces for Artistic Expression. Nijholt, A. (ed.). Springer, p. 207-228

Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientificpeer-review

Kissing Data

Lancel, K., Brazier, F. & Maat, H., 2019, RIXC gallerija Riga (ed.) Acoustic Space Volume: Virtualities and realities: New experiences, art and ecologies in immersive environments. Riga’s Center for New Media 
Culture RIXC / Art Research Laboratory of Liepaja University, Vol. 17.

Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientificpeer-review

Open Access
File
53 Downloads (Pure)

Saving Face: Playful Design for Social Engagement, in Public Smart City Spaces

Lancel, K., Maat, H. & Brazier, F., 2019, Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings. Brooks, A. L., Brooks, E. & Sylla, C. (eds.). Springer, p. 296-305 10 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; vol. 265).

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

Open Access
File
3 Citations (Scopus)
94 Downloads (Pure)
2018

Can I touch you online? Reshaping Touch Communication: An Interdisciplinary Research Agenda.

Lancel, K., Brazier, F. & Maat, H., 2018, Reshaping Touch Communication: An Interdisciplinary Research Agenda. Jewitt, P. C., Price, P. S., Leder Mackley, P. K., Huisman, D. G., Petreca, P. B., Berthouze, P. N., Prattichizzo, D. & Hayward, P. V. (eds.). CHI

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review