20172019

Research output per year

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Research Output

  • 4 Conference contribution

Digital Versus Analogue Multiplayer Gaming: Comparing Learning Outcomes

Kurapati, S., Bekebrede, G., Lukosch, H., Kourounioti, I., Freese, M. & Verbraeck, A., 2019, Proceedings of 49th International Simulation and Gaming Association’s conference: Neo-Simulation and Gaming Toward Active Learning. Hamada, R., Soranastaporn, S., Kanegae, H., Dumrongrojwatthana, P., Chaisanit, S., Rizzi, P. & Dumblekar, V. (eds.). Springer, p. 463-472 (Translational Systems Sciences).

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  • From Discussions to Games: Facilitating Interactions Between Experts from Aviation and Humanitarian Aid

    Freese, M., Meesters, K. & van de Walle, B., 2019, Proceedings of 49th International Simulation and Gaming Association’s conference: Neo-Simulation and Gaming Toward Active Learning. Hamada, R., Soranastaporn, S., Kanegae, H., Dumrongrojwatthana, P., Chaisanit, S., Rizzi, P. & Dumblekar, V. (eds.). Springer, p. 77-87 (Translational Systems Sciences).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  • Addressing Challenges of Planning in Multimodal Transportation Nodes with Simulation Games

    Freese, M., Kurapati, S., Lukosch, H. K., Groen, D., Kortmann, R. & Verbraeck, A., 2018, Proceedings of International Simulation and Gaming Association conference (Australasian Simulation Congress 2016): Intersections in Simulation and Gaming. Naweed, A., Wardaszko, M., Leigh, E. & Meijer, S. (eds.). Springer, p. 254-275 11 p. (Lecture Notes in Computer Science; vol. 10711).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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    The influence of team factors and team processes on game based learning in student teams

    Kurapati, S., Lukosch, H., Freese, M. & Verbraeck, A., 2017, Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017. Academic Conferences, p. 352-357 6 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review