TY - GEN
T1 - Hosting social touch in public space of merging realities
AU - Lancel, Karen
AU - Maat, Hermen
AU - Brazier, Frances
N1 - Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.
PY - 2020
Y1 - 2020
N2 - Is human hosting essential to social touch in the public space of merging realities? This paper explores the role of hosting in art and design for mediating social touch in public space, social robotics, virtual reality and tele-matic environments. The question of whether human hosting is essential to social touch was the focus of three experiments held during performance of artistic orchestrations designed for social touch in public space for which the effects of different hosting designs have been analyzed. These internationally presented orchestrations, Saving Face (2012) and Master Touch (2013), purposefully disrupt and re-orchestrate multi-sensory connections in unfamiliar and unpredictable ways, to evoke shared reflection and shared sense making in public space, mediated by a host. Saving Face was orchestrated internationally in museums, urban public spaces and theatres, including; 56th Venice Biennale 2015; Connecting Cities Network Ber-lin/Dessau 2013; 3th TASIE Art-Science exhibition, Science & Technology Museum Beijing 2013; Beijing Culture & Art Center BCAC 2015-2016. Master Touch was orchestrated at Rijksmuseum Amsterdam 2013. This paper extends the multi-sensory interaction model for social touch described in (Lancel et al. 2019e) to explicitly include the role of a host. The question this paper addresses is whether the host needs to be human. This paper calls for future design of disrupted social touch in merging realities to consider hosting processes of shared sense making. Such design should facilitate new forms of reciprocal embodied interaction, that support descriptive self-disclosure, dialogue and shared reflection on experience of social touch in merging realities.
AB - Is human hosting essential to social touch in the public space of merging realities? This paper explores the role of hosting in art and design for mediating social touch in public space, social robotics, virtual reality and tele-matic environments. The question of whether human hosting is essential to social touch was the focus of three experiments held during performance of artistic orchestrations designed for social touch in public space for which the effects of different hosting designs have been analyzed. These internationally presented orchestrations, Saving Face (2012) and Master Touch (2013), purposefully disrupt and re-orchestrate multi-sensory connections in unfamiliar and unpredictable ways, to evoke shared reflection and shared sense making in public space, mediated by a host. Saving Face was orchestrated internationally in museums, urban public spaces and theatres, including; 56th Venice Biennale 2015; Connecting Cities Network Ber-lin/Dessau 2013; 3th TASIE Art-Science exhibition, Science & Technology Museum Beijing 2013; Beijing Culture & Art Center BCAC 2015-2016. Master Touch was orchestrated at Rijksmuseum Amsterdam 2013. This paper extends the multi-sensory interaction model for social touch described in (Lancel et al. 2019e) to explicitly include the role of a host. The question this paper addresses is whether the host needs to be human. This paper calls for future design of disrupted social touch in merging realities to consider hosting processes of shared sense making. Such design should facilitate new forms of reciprocal embodied interaction, that support descriptive self-disclosure, dialogue and shared reflection on experience of social touch in merging realities.
KW - Design of disruption
KW - Digital performance art orchestration
KW - Engagement
KW - Hosting
KW - Immersive
KW - Merging realities
KW - Public space
KW - Shared experience of social touch
KW - Social & multi-sensory model for interaction
KW - Social context
UR - http://www.scopus.com/inward/record.url?scp=85089316014&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-53294-9_14
DO - 10.1007/978-3-030-53294-9_14
M3 - Conference contribution
AN - SCOPUS:85089316014
SN - 9783030532932
T3 - Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
SP - 202
EP - 216
BT - Interactivity, Game Creation, Design, Learning, and Innovation - 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Proceedings
A2 - Brooks, Anthony
A2 - Brooks, Eva Irene
PB - SpringerOpen
T2 - 8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019
Y2 - 6 November 2019 through 8 November 2019
ER -