Changing Civil Servants' Awareness about Open Data Using a Collaborative Digital Game

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Abstract

According to open government principles, public administration should make its data available to the public to create transparency, accountability, and to facilitate participation in public decision-making. Open-Data Policies (ODPs) were developed to encourage the opening of governmental data to the public, but require collaboration and awareness from all levels of government. Gaming has proved to be successful for creating awareness. Yet the pandemic hinders in-person gameplay, and there is a need for an online game that can be played remotely. This research uses an in-person game as the starting point to develop an online collaborative digital game. The feature and design choices of the digital game are described, along with its main differences when compared to the in-person one. The essential features include interaction and discussion about open data among players, the assignment of different roles, and points awarded when making the right decision to open, partially share, or close a dataset.
Original languageEnglish
Title of host publicationProceedings of the 22nd Annual International Conference on Digital Government Research
Subtitle of host publicationDigital Innovations for Public Values: Inclusive Collaboration and Community, DGO 2021
EditorsJooho Lee, Gabriela Viale Pereira, Sungsoo Hwang
PublisherAssociation for Computing Machinery (ACM)
Pages533-535
Number of pages3
ISBN (Electronic)9781450384926
DOIs
Publication statusPublished - 2021
Event22nd Annual International Conference on Digital Government Research: Digital Innovations for Public Values: Inclusive Collaboration and Community, DGO 2021 - Virtual, Online, United States
Duration: 9 Jun 202111 Jun 2021

Publication series

NameACM International Conference Proceeding Series

Conference

Conference22nd Annual International Conference on Digital Government Research: Digital Innovations for Public Values: Inclusive Collaboration and Community, DGO 2021
Country/TerritoryUnited States
CityVirtual, Online
Period9/06/2111/06/21

Keywords

  • collaborative learning
  • covid-19
  • gaming
  • open data
  • open data policy
  • serious games

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