Abstract
Semantics of 3D models is playing a crucial role in games and simulations. In this paper we propose a framework to specify semantics of large sets of 3D models with minimal human involvement. The framework consists of three modules: classification, segmentation and annotation. We associate a few models with tags representing their classes and classify the other models automatically. Once all models have been classified in different groups, we take a certain number of models as template models in each group, and segment these template models interactively. We then use the segmentation method (and parameters) of the template models to segment the rest of the models of the same group automatically. We annotate the interactively segmented parts and use an attributed adjacency graph to represent them. Automatic annotation of the rest of the models is then performed by subgraph matching. Experiments show that the proposed framework can effectively specify semantics of large sets of 3D models.
Original language | English |
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Title of host publication | Proceedings of the International Conference on Computer Graphics Theory and Applications |
Editors | S Coquillart, C Andujar |
Place of Publication | Rome, Italy |
Publisher | TePress 2012 |
Pages | 97-106 |
Number of pages | 10 |
ISBN (Print) | 978-989-8565-02-0 |
Publication status | Published - 2012 |
Event | GRAPP 2012, Rome, Italy - Rome, Italy Duration: 24 Feb 2012 → 26 Feb 2012 |
Conference
Conference | GRAPP 2012, Rome, Italy |
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Period | 24/02/12 → 26/02/12 |