A new business model for massively multiplayer online games

V Nae, Radu Prodan, A Iosup, T Fahringer

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

15 Citations (Scopus)
Original languageEnglish
Title of host publication2nd Joint WOSP/SIPEW International Conference on Performance Engineering (ICPE '11)
EditorsS Kounev, V Cortellessa
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery (ACM)
Pages271-282
Number of pages12
ISBN (Print)978-1-4503-0519-8
DOIs
Publication statusPublished - 2011
EventICPE 2011 - New York, NY, USA
Duration: 14 Mar 201116 Mar 2011

Publication series

Name
PublisherACM Press

Conference

ConferenceICPE 2011
Period14/03/1116/03/11

Keywords

  • Conf.proc. > 3 pag

Cite this

Nae, V., Prodan, R., Iosup, A., & Fahringer, T. (2011). A new business model for massively multiplayer online games. In S. Kounev, & V. Cortellessa (Eds.), 2nd Joint WOSP/SIPEW International Conference on Performance Engineering (ICPE '11) (pp. 271-282). Association for Computing Machinery (ACM). https://doi.org/10.1145/1958746.1958785