Abstract
Shadow volumes are a popular technique to compute pixel-accurate hard shadows in 3D scenes. Many variants exist that trade off accuracy and efficiency. In this work, we present an artifact-free, efficient, and easy-to-implement stencil shadow volume method. We compare our method to established stencil shadow volume techniques and show that it outperforms the alternatives.
Original language | English |
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Title of host publication | High-Performance Graphics - Short Papers |
Editors | M. Steinberger, T. Foley |
Publisher | The Eurographics Association |
Pages | 45-49 |
Number of pages | 5 |
ISBN (Print) | 978-3-03868-092-5 |
DOIs | |
Publication status | Published - 2019 |
Event | High-Performance Graphics 2019 - Strasbourg, France Duration: 8 Jul 2019 → 10 Jul 2019 |
Conference
Conference | High-Performance Graphics 2019 |
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Country/Territory | France |
City | Strasbourg |
Period | 8/07/19 → 10/07/19 |