A Serious Game for Students to Acquire Productivity Habits

Wouter Raateland, Konstantinos Chronas, Tim Wissel, Tim Bruyn, Bertan Konuralp, Mijal Bueno , Nestor Z. Salamon, R. Bidarra

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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Abstract

In recent years there has been an increasing shift from traditional work to knowledge work. Students are not always well prepared for such a work mode and struggle with time and energy management, leading to stress and long unhealthy study sessions. There are many applications aimed at developing productivity habits. A few of them are somewhat gamified, although they are especially focused on real-world to-do lists, lacking a strong narrative and appeal, especially to students. We present the serious game BusyBusy, specifically designed for college students. The game revolves around the capture and reflection steps of David Allen’s Getting Things Done methodology. By simulating aspects of student life, BusyBusy facilitates students to practice capturing action-related thoughts in their real life and reflect upon study activity choices in an entertaining and engaging environment.

Original languageEnglish
Title of host publicationGames and Learning Alliance
Subtitle of host publication9th International Conference, GALA 2020, Proceedings
EditorsIza Marfisi-Schottman, Francesco Bellotti, Ludovic Hamon, Roland Klemke
Place of PublicationCham
PublisherSpringer
Pages335-346
Number of pages12
ISBN (Electronic)978-3-030-63464-3
ISBN (Print)978-3-030-63463-6
DOIs
Publication statusPublished - 2020
Event9th International Conference on Games and Learning Alliance, GALA 2020 - Laval, France
Duration: 9 Dec 202010 Dec 2020

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
PublisherSpringer
Volume12517
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference9th International Conference on Games and Learning Alliance, GALA 2020
CountryFrance
CityLaval
Period9/12/2010/12/20

Keywords

  • Getting Things Done
  • Habit building
  • Mobile games
  • Personal productivity
  • Serious games

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