Abstract
In this work, we propose an interaction-driven approach streamlined to support and improve a wide range of real-time 2D interaction metaphors for arbitrarily large pointclouds based on detected primitive shapes. Rather than performing shape detection as a costly pre-processing step on the entire point cloud at once, a user-controlled interaction determines the region that is to be segmented next. By keeping the size of the region and the number of points small, the algorithm produces meaningful results and therefore feedback on the local geometry within a fraction of a second. We can apply these finding for improved picking and selection metaphors in large point clouds, and propose further novel shape-assisted.
Original language | English |
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Title of host publication | Proceedings - I3D 2019 |
Subtitle of host publication | ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games |
Editors | Stephen N. Spencer |
Publisher | Association for Computing Machinery (ACM) |
Pages | 1-9 |
Number of pages | 9 |
ISBN (Electronic) | 9781450363105 |
DOIs | |
Publication status | Published - 21 May 2019 |
Event | 2019 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2019 - Montreal, Canada Duration: 21 May 2019 → 23 May 2019 |
Conference
Conference | 2019 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2019 |
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Country/Territory | Canada |
City | Montreal |
Period | 21/05/19 → 23/05/19 |
Keywords
- Interactive Editing
- Pointcloud Segmentation
- Shape Detection