Agent perception within CIGA: Performance optimizations and analysis

J van Oijen, Han La Poutré, F Dignum

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

3 Citations (Scopus)


When agents are integrated in a game engine for embodiment in a virtual environment, perception often leads to performance issues due to the lack of control over the sensing process. In previous work a perception framework was proposed within CIGA, a middleware facilitating the coupling between a multiagent system and a game engine. It allowed agents to have control over the flow of sensory information generated in their embodiment. In this paper we continue this work by presenting performance optimizations within this framework. Here, the computational complexity of the sensing process in the game engine can be controlled by an agent itself, allowing it to deal with more complex environments. Additionally we provide an overall performance analysis of the framework.
Original languageEnglish
Title of host publicationAgent-Oriented Software Engineering XIII: 13th international workshop, AOSE 2012
EditorsJ Müller, M Cossentino
Place of PublicationBerlin
Number of pages19
ISBN (Print)978-3-642-39865-0
Publication statusPublished - 2013
EventAOSE 2012, Valencia, Spain - Berlin
Duration: 4 Jun 20124 Jun 2012

Publication series

NameLecture Notes in Computer Science
ISSN (Print)0302-9743


ConferenceAOSE 2012, Valencia, Spain


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