Abstract
t-distributed Stochastic Neighbour Embedding (t-SNE) has become a standard for exploratory data analysis, as it is capable of revealing clusters even in complex data while requiring minimal user input. While its run-time complexity limited it to small datasets in the past, recent efforts improved upon the expensive similarity computations and the previously quadratic minimization. Nevertheless, t-SNE still has high runtime and memory costs when operating on millions of points. We present a novel method for executing the t-SNE minimization. While our method overall retains a linear runtime complexity, we obtain a significant performance increase in the most expensive part of the minimization. We achieve a significant improvement without a noticeable decrease in accuracy even when targeting a 3D embedding. Our method constructs a pair of spatial hierarchies over the embedding, which are simultaneously traversed to approximate many N-body interactions at once. We demonstrate an efficient GPGPU implementation and evaluate its performance against state-of-the-art methods on a variety of datasets.
Original language | English |
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Article number | 9552856 |
Pages (from-to) | 614-622 |
Number of pages | 9 |
Journal | IEEE Transactions on Visualization and Computer Graphics |
Volume | 28 |
Issue number | 1 |
DOIs | |
Publication status | Published - 2021 |
Keywords
- GPGPU
- High dimensional data
- dimensionality reduction
- dual-hierarchy
- parallel data structures