Abstract
Virtual Reality (VR) technology provides the elderly, and people with dementia, the opportunity to reminisce by exploring places outside their (care) home, free from age-related (physical) restrictions. However, the elderly are particularly vulnerable to overstimulation. Irresponsible VR design can cause stress and anxiety, potentially even exacerbating cognitive decline, and diminishing well-being. We present an electromyography (EMG) driven stress- and emotion-adaptive VR environment for the elderly that provides an immersive but controlled experience targeted at preventing negative emotions. We report our results and insights from a pilot study with elderly participants (N=3). Our system detects and mitigates signs of stress and negative emotions while promoting pleasant recollections.
| Original language | English |
|---|---|
| Title of host publication | MuC '23: Proceedings of Mensch und Computer 2023 |
| Editors | Markus Stolze, Frieder Loch, Matthias Baldauf, Florian Alt, Christina Schneegass, Thomas Kosch, Teresa Hirzle, Shadan Sadeghian, Fiona Draxler, Kenan Bektas, Katrin Lohan, Pascal Knierim |
| Place of Publication | New York |
| Publisher | Association for Computing Machinery (ACM) |
| Pages | 354-358 |
| Number of pages | 5 |
| ISBN (Print) | 979-8-4007-0771-1 |
| DOIs | |
| Publication status | Published - 2023 |
| Event | 2023 Mensch und Computer Conference, MuC 2023 - Rapperswil, Switzerland Duration: 3 Sept 2023 → 6 Sept 2023 |
Conference
| Conference | 2023 Mensch und Computer Conference, MuC 2023 |
|---|---|
| Country/Territory | Switzerland |
| City | Rapperswil |
| Period | 3/09/23 → 6/09/23 |
Bibliographical note
Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/you-share-we-take-careOtherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.
Keywords
- adaptive
- elderly
- stress and emotion sensing
- virtual reality
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