An ontology for automated scenario-based training

Marieke M.M. Peeters, Karel Van Den Bosch, Mark A. Neerincx, John Jules Ch Meyer

Research output: Contribution to journalArticleScientificpeer-review

11 Citations (Scopus)

Abstract

An intelligent system for automated scenario-based training (SBT) needs knowledge about the training domain, events taking place in the simulated environment, the behaviour of the participating characters, and teaching strategies for effective learning. This knowledge base should be theoretically sound and should represent the information in a generic, consistent, and unambiguous manner. Currently, there is no such knowledge base. This paper investigates the declarative knowledge needed for a system to reason about training and to make intelligent teaching decisions. A frame-based approach was used to model the identified knowledge in an ontology. The ontology specifies the core concepts of SBT and their relationships, and is applicable across training domains and applications. The ontology was used to develop a critical component of SBT: The scenario generator. It was found that the ontology enabled the scenario generator to develop scenarios that fitted the learning needs and skill level of the trainee. The presented work is an important step towards automated scenario-based training systems.

Original languageEnglish
Pages (from-to)195-211
Number of pages17
JournalInternational Journal of Technology Enhanced Learning
Volume6
Issue number3
DOIs
Publication statusPublished - 27 Mar 2015

Keywords

  • Cognitive engineering
  • Educational games
  • Knowledge representation
  • Ontology
  • Personalisation
  • Reusability
  • Scenario-based training

Fingerprint

Dive into the research topics of 'An ontology for automated scenario-based training'. Together they form a unique fingerprint.

Cite this