Abstract
Social VR aims at enabling people located at different places to communicate and interact with each other in a natural way. It poses extremely strong throughput and latency requirements on the underlying communication networks. This paper investigates the potential of using cross-layer design approaches for radio access scheduling in order to realize these challenging requirements in (beyond) 5G networks. In particular, we provide an in-depth simulation study of the performance/capacity gains that can be achieved by exploiting the end-to-end latency budget and/or video frame type as cross-layer information in the scheduling decisions, and show how the benefits depend on the actual social VR scenario. This study further reveals the importance of using application-level metrics such as PSNR or SSIM rather than traditional network-level metrics like the packet drop rate in the performance assessment.
Original language | English |
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Title of host publication | 2023 IEEE Wireless Communications and Networking Conference, WCNC 2023 - Proceedings |
Place of Publication | Piscataway |
Publisher | IEEE |
Pages | 1-6 |
Number of pages | 6 |
ISBN (Electronic) | 978-1-6654-9122-8 |
ISBN (Print) | 978-1-6654-9123-5 |
DOIs | |
Publication status | Published - 2023 |
Event | 2023 IEEE Wireless Communications and Networking Conference (WCNC) - Glasgow, United Kingdom Duration: 26 Mar 2023 → 29 Mar 2023 |
Publication series
Name | IEEE Wireless Communications and Networking Conference, WCNC |
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Volume | 2023-March |
ISSN (Print) | 1525-3511 |
Conference
Conference | 2023 IEEE Wireless Communications and Networking Conference (WCNC) |
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Country/Territory | United Kingdom |
City | Glasgow |
Period | 26/03/23 → 29/03/23 |
Bibliographical note
Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/you-share-we-take-careOtherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.
Keywords
- Social VR
- cross-layer scheduling
- application-level performance
- 5G