TY - JOUR
T1 - Assessment of Hybrid Board Game-Based Learning Outcomes Using the Beatty Theoretical Framework
AU - Onencan, Abby
PY - 2017
Y1 - 2017
N2 - Hybrid board games draw benefits from both the digital and physical worlds. They increase social interaction and provide an enjoyable, seamless experience. Nevertheless, hybrid artefacts do not fit snugly into established game genres, leading to ambiguity regarding the selection of measurement tools. To address this challenge, a video game assessment framework, as outlined in Beatty (2014), was selected. It has a generic template, four dimensions with their respective templates (macro-level, micro-level, builder meta-level and social meta-level) and two feedback loops. This framework was applied from April to August 2016 in Kenya, to assess the learning outcomes of the Nzoia WeShareIt game. Results indicate that the framework could provide a solution for assessing hybrid board games, subject to some adjustments, as outlined in this paper. Future work may entail application of the framework, in other drainage basins.
AB - Hybrid board games draw benefits from both the digital and physical worlds. They increase social interaction and provide an enjoyable, seamless experience. Nevertheless, hybrid artefacts do not fit snugly into established game genres, leading to ambiguity regarding the selection of measurement tools. To address this challenge, a video game assessment framework, as outlined in Beatty (2014), was selected. It has a generic template, four dimensions with their respective templates (macro-level, micro-level, builder meta-level and social meta-level) and two feedback loops. This framework was applied from April to August 2016 in Kenya, to assess the learning outcomes of the Nzoia WeShareIt game. Results indicate that the framework could provide a solution for assessing hybrid board games, subject to some adjustments, as outlined in this paper. Future work may entail application of the framework, in other drainage basins.
KW - Assessment
KW - Game-based learning
KW - Complexity science
KW - Board games
KW - Digital games
KW - Theoretical framework
KW - Hybrid games
U2 - 10.1007/978-3-319-91902-7_16
DO - 10.1007/978-3-319-91902-7_16
M3 - Article
SN - 0302-9743
VL - 10825
SP - 161
EP - 172
JO - Lecture Notes in Computer Science
JF - Lecture Notes in Computer Science
ER -