Becoming the Unseen Helmsman: Game facilitator competencies for novice, experienced, and non-game facilitators

L.J. Kortmann, Vincent Peters

Research output: Contribution to journalArticleScientificpeer-review

2 Citations (Scopus)
41 Downloads (Pure)

Abstract

Background. To facilitate game sessions for purposes beyond mere entertainment a facilitator needs to act like an ‘Unseen Helmsman’: steering their ship clear from rocks and storms without the players in the ship realizing. Previous work laid down a competency model for game facilitation. It reviewed several competency models for facilitators of generic (non-game) group sessions. Since no such model comprehensively provided guidelines to facilitate game sessions in particular, a new competency model was proposed using a bottom-up approach with the participation of game facilitation experts. The question remains what lessons may be drawn from this model.

Methods. This contribution elaborates on the competency model for game facilitation and draws lessons from it. Thus it aims to empower both novice and experienced game facilitators to become an Unseen Helmsman. Also, it presents learnings for people who are experienced in facilitating groups in general, but who are new to facilitating game sessions.

Conclusions. First, lessons for novice game facilitators include familiarising themselves with the core notions of the competency model: the characteristics of a complex systems game (session), and the attitudes, knowledge, and skills for successful game facilitation. Second, experienced game facilitators may learn from existing competency models for generic (non-game) group facilitation. Third, facilitators of generic (non-game) group sessions are encouraged to study the characteristics of game sessions in addition to the specific competencies contained in the competency model for game facilitators.
Original languageEnglish
Pages (from-to)255 –272
Number of pages18
JournalSimulation & Gaming: an international journal of theory, design and research
Volume52
Issue number3
DOIs
Publication statusPublished - 2021

Keywords

  • game facilitation
  • competency model
  • group facilitation
  • game-based learning
  • complex systems games

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