TY - JOUR
T1 - Comparison of pedestrian wayfinding behavior between a real and a virtual multi-story building
T2 - A validation study
AU - van Beek, Arco
AU - Duives, Dorine C.
AU - Feng, Yan
AU - Hoogendoorn, Serge P.
PY - 2024
Y1 - 2024
N2 - Although numerous studies used Virtual Reality (VR) to study pedestrian behavior, there is an ongoing debate about the validity of using VR for studying pedestrian behavior. This study aims to contribute toward the validation of immersive VR systems for pedestrian wayfinding behavior studies by conducting a direct comparison of a field experiment and a matched virtual experiment. Both experiments feature three identical wayfinding assignments across multiple floors in a building. To evaluate the ecological validity of VR, three metrics of three different levels of wayfinding behavior are adopted, namely travel time (level: wayfinding performance), wayfinding strategy (level: decision-making), and angular speed of the head (level: observational behavior). Our findings show that VR can be used to study pedestrian wayfinding strategy in buildings with a single floor. However, there are significant differences in pedestrian wayfinding strategy between the field experiment and the VR experiment. Additionally, we found significant differences in the angular speed of the head between the two experiments. It suggests that researchers should take caution when using VR as a research tool to study the wayfinding strategy and the observational behavior of pedestrians in multi-story buildings.
AB - Although numerous studies used Virtual Reality (VR) to study pedestrian behavior, there is an ongoing debate about the validity of using VR for studying pedestrian behavior. This study aims to contribute toward the validation of immersive VR systems for pedestrian wayfinding behavior studies by conducting a direct comparison of a field experiment and a matched virtual experiment. Both experiments feature three identical wayfinding assignments across multiple floors in a building. To evaluate the ecological validity of VR, three metrics of three different levels of wayfinding behavior are adopted, namely travel time (level: wayfinding performance), wayfinding strategy (level: decision-making), and angular speed of the head (level: observational behavior). Our findings show that VR can be used to study pedestrian wayfinding strategy in buildings with a single floor. However, there are significant differences in pedestrian wayfinding strategy between the field experiment and the VR experiment. Additionally, we found significant differences in the angular speed of the head between the two experiments. It suggests that researchers should take caution when using VR as a research tool to study the wayfinding strategy and the observational behavior of pedestrians in multi-story buildings.
KW - Pedestrian
KW - Wayfinding behavior
KW - Route choice
KW - Virtual reality
KW - Validation
KW - Multi-story building
UR - http://www.scopus.com/inward/record.url?scp=85192801833&partnerID=8YFLogxK
U2 - 10.1016/j.trc.2024.104650
DO - 10.1016/j.trc.2024.104650
M3 - Article
SN - 0968-090X
VL - 163
JO - Transportation Research. Part C: Emerging Technologies
JF - Transportation Research. Part C: Emerging Technologies
M1 - 104650
ER -