Abstract
Light painting is an artform where a light source is moved during a long-exposure shot, creating trails resembling a stroke on a canvas. It is very difficult to perform because the light source needs to be moved at the intended speed and along a precise trajectory. Additionally, images can be corrupted by the person moving the light. We propose computational light painting, which avoids such artifacts and is easy to use. Taking a video of the moving light as input, a virtual exposure allows us to draw the intended light positions in a post-process. We support animation, as well as 3D light sculpting, with high-quality results.
Original language | English |
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Pages (from-to) | 1-8 |
Number of pages | 8 |
Journal | Computer Graphics Forum (online) |
Volume | 36 |
Issue number | 2 |
DOIs | |
Publication status | Published - 2017 |
Event | Eurographics 2017: The 36th Annual Conference of the European Association for Computer Graphics - Lyon, France Duration: 24 Apr 2017 → 28 Apr 2017 |