Curriculum-Based Reinforcement Learning for Quadrupedal Jumping: A Reference-Free Design

Vassil Atanassov*, Jiatao Ding, Jens Kober, Ioannis Havoutis, Cosimo Della Santina

*Corresponding author for this work

Research output: Contribution to journalArticleScientificpeer-review

5 Citations (SciVal)
10 Downloads (Pure)

Abstract

Deep reinforcement learning (DRL) has emerged as a promising solution to mastering explosive and versatile quadrupedal jumping skills. However, current DRL-based frameworks usually rely on pre-existing reference trajectories obtained by capturing animal motions or transferring experience from existing controllers. This work aims to prove that learning dynamic jumping is possible without relying on imitating a reference trajectory by leveraging a curriculum design. Starting from a vertical in-place jump, we generalize the learned policy to forward and diagonal jumps and, finally, we learn to jump across obstacles. Conditioned on the desired landing location, orientation, and obstacle dimensions, the proposed approach yields a wide range of omnidirectional jumping motions in real-world experiments. In particular, we achieve a 90 cm forward jump, exceeding all previous records for similar robots. Additionally, the robot can reliably execute continuous jumping on soft grassy grounds, which is especially remarkable as such conditions were not included in the training stage.
Original languageEnglish
Pages (from-to)35-48
Number of pages14
JournalIEEE Robotics and Automation Magazine
Volume32
Issue number2
DOIs
Publication statusPublished - 2025

Bibliographical note

Green Open Access added to TU Delft Institutional Repository as part of the Taverne amendment. More information about this copyright law amendment can be found at https://www.openaccess.nl. Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.

Fingerprint

Dive into the research topics of 'Curriculum-Based Reinforcement Learning for Quadrupedal Jumping: A Reference-Free Design'. Together they form a unique fingerprint.

Cite this