Abstract
Due to their widespread use, consumer technologies like messaging or video streaming services present a promising opportunity to disseminate wellbeing interventions, such as positive activities, to a large audience. Currently, this potential is primarily leveraged by dedicated wellbeing applications. To broaden the scope of applications, we conducted a student-led case study that explored how positive activities could also be integrated into consumer technologies that are not originally designed for wellbeing. Based on the analysis of concrete design examples, we identified three strategies for integration: 1. addition, 2. enrichment, 3. transformation. We showcase each integration strategy through a specific design example. A variety of design mechanisms were employed whereby particularly prompts to create an opportunity and self-reflection to foster motivation and capability have been observed. Together, our findings demonstrate how positive activities and mechanisms to support behavior change can be woven seamlessly into contemporary technology through minimal redesigns.
Original language | English |
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Title of host publication | DRS2024 |
Publisher | Design Research Society |
Number of pages | 20 |
DOIs | |
Publication status | Published - 2024 |
Event | DRS 2024: Boston - Northeastern University, Boston, United States Duration: 23 Jun 2024 → 28 Jun 2024 https://www.drs2024.org/ |
Conference
Conference | DRS 2024: Boston |
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Country/Territory | United States |
City | Boston |
Period | 23/06/24 → 28/06/24 |
Internet address |
Keywords
- design for wellbeing
- positive activities
- behavior change
- digital wellbeing
- positive design
- consumer technology