Abstract
The personalization of augmented reality (AR) experiences based on environmental and user context is key to unlocking their full potential. The recent addition of eye tracking to AR headsets provides a convenient method for detecting user context, but complex analysis of raw gaze data is required to detect where a user's attention and thoughts truly lie. In this demo we present Catch My Eye, the first system to incorporate deep neural network (DNN)-based activity recognition from user gaze into a realistic mobile AR app. We develop an edge computing-based architecture to offload context computation from resource-constrained AR devices, and present a working example of content adaptation based on user context, for the scenario of a virtual art gallery. It shows that user activities can be accurately recognized and employed with sufficiently low latency for practical AR applications.
Original language | English |
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Title of host publication | Proceedings of the 2022 21st ACM/IEEE International Conference on Information Processing in Sensor Networks (IPSN) |
Editors | L. O'Conner |
Place of Publication | Piscataway |
Publisher | IEEE |
Pages | 503-504 |
Number of pages | 2 |
ISBN (Electronic) | 978-1-6654-9624-7 |
ISBN (Print) | 978-1-6654-9625-4 |
DOIs | |
Publication status | Published - 2022 |
Event | 2022 21st ACM/IEEE International Conference on Information Processing in Sensor Networks (IPSN) - Milano, Italy Duration: 4 May 2022 → 6 May 2022 Conference number: 21st |
Conference
Conference | 2022 21st ACM/IEEE International Conference on Information Processing in Sensor Networks (IPSN) |
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Abbreviated title | IPSN 2022 |
Country/Territory | Italy |
City | Milano |
Period | 4/05/22 → 6/05/22 |
Bibliographical note
Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/you-share-we-take-careOtherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.
Keywords
- Augmented reality
- eye tracking
- activity recognition
- edge computing
- augmented reality art gallery