Abstract
With more flexible and large-scale learning environments, new design requirements for games emerge. Massive Open Online Courses (MOOCs) are one of the most important innovations in the learning field. Still, it is a challenge to motivate learners and to keep them motivated in such huge learning environments. To address this challenge, we redesigned a board game targeting at an integrated view on disruption and communication management in an intermodal transportation situation. From the redesign, we have learned that an online game works better with fewer roles, requires immediate feedback, and an engaging way of challenge to keep players motivated. Our findings can inform the design of games for large groups of players in an online environment.
Original language | English |
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Title of host publication | Games and Learning Alliance |
Subtitle of host publication | 5th International Conference, GALA 2016 Utrecht, The Netherlands, December 5–7, 2016, Proceedings |
Editors | Rosa Bottino, Remco C. Veltkamp, Johan Jeuring |
Publisher | Springer |
Pages | 167-177 |
Number of pages | 11 |
ISBN (Electronic) | 978-3-319-50182-6 |
ISBN (Print) | 978-3-319-50181-9 |
DOIs | |
Publication status | Published - 2016 |
Event | Games and Learning Alliance: 5th International Conference, GALA 2016 - Utrecht University, Utrecht, Netherlands Duration: 5 Dec 2016 → 7 Dec 2016 Conference number: 2016 https://conf.seriousgamessociety.org/ |
Conference
Conference | Games and Learning Alliance |
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Abbreviated title | GALA |
Country/Territory | Netherlands |
City | Utrecht |
Period | 5/12/16 → 7/12/16 |
Internet address |