Abstract
In clinical practice, objective and quantitative assessment of motor dysfunction is required for monitoring disease progression over time and evaluating response to therapeutic interventions. Thereby, clinicians typically want their patients to make movements to their full physical potential. Augmented reality (AR) games using 3D hand and body tracking that engage patients, could motivate them to perform repetitive tasks to the limit of their physical capabilities in a safe environment. This paper reports on different AR games developed for objective upper extremity motor dysfunction assessment of Parkinson's Disease (PD) patients and stroke patients. Quantitative and qualitative evaluations of various user studies involving 23 PD patients, 22 stroke patients and 39 healthy persons are discussed to make design recommendations for designing engaging AR games for objective assessment of upper extremity motor dysfunction.
Original language | English |
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Title of host publication | Proceedings of 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) |
Publisher | IEEE |
Pages | 1430-1438 |
Number of pages | 9 |
ISBN (Electronic) | 9781728113777 |
DOIs | |
Publication status | Published - 2019 |
Event | 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) - Osaka, Japan Duration: 23 Mar 2019 → 27 Mar 2019 |
Conference
Conference | 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) |
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Abbreviated title | IEEE VR 2019 |
Country/Territory | Japan |
City | Osaka |
Period | 23/03/19 → 27/03/19 |
Keywords
- Augmented reality
- engagement
- games design
- motor function assessment
- PD
- stroke