Design Recommendations for Augmented Reality Games for Objective Assessment of Upper Extremity Motor Dysfunction

Marina Cidota, Paulina J.M. Bank, Stephan Lukosch

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

9 Citations (Scopus)

Abstract

In clinical practice, objective and quantitative assessment of motor dysfunction is required for monitoring disease progression over time and evaluating response to therapeutic interventions. Thereby, clinicians typically want their patients to make movements to their full physical potential. Augmented reality (AR) games using 3D hand and body tracking that engage patients, could motivate them to perform repetitive tasks to the limit of their physical capabilities in a safe environment. This paper reports on different AR games developed for objective upper extremity motor dysfunction assessment of Parkinson's Disease (PD) patients and stroke patients. Quantitative and qualitative evaluations of various user studies involving 23 PD patients, 22 stroke patients and 39 healthy persons are discussed to make design recommendations for designing engaging AR games for objective assessment of upper extremity motor dysfunction.
Original languageEnglish
Title of host publicationProceedings of 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
PublisherIEEE
Pages1430-1438
Number of pages9
ISBN (Electronic)9781728113777
DOIs
Publication statusPublished - 2019
Event2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) - Osaka, Japan
Duration: 23 Mar 201927 Mar 2019

Conference

Conference2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Abbreviated titleIEEE VR 2019
Country/TerritoryJapan
CityOsaka
Period23/03/1927/03/19

Keywords

  • Augmented reality
  • engagement
  • games design
  • motor function assessment
  • PD
  • stroke

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