TY - GEN
T1 - Designing during, and for Pandemics
T2 - 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020
AU - Giunti, Guido
AU - Mylonopoulou, Vasiliki
PY - 2020
Y1 - 2020
N2 - COVID-19 pandemic may have captured our attention over the last months, but there are several pandemics currently active. Understanding the nature of a pandemic and learning how to design for, and during a pandemic is more than a contemporary need. In this workshop we will introduce the stages of a pandemic using a public health perspective, and together with the participants, we will reflect on designing for each stage and different potential stakeholders. The aim of the workshop is to explore how we design during pandemics such as COVID-19 and how these situations can influence the design of previously developed health and wellbeing related solutions, as well as our practices as designers. The objectives are to: (1) gain understanding regarding infectious outbreaks, (2) explore design opportunities and challenges during rapidly changing contexts, (3) reflect on the effect of a pandemic on the design process. The benefits of this multidisciplinary workshop are multiple, some of which are: understanding of the pandemic, familiarizing with design tools suitable for designing through pandemics, and exploration of ideas on designing for and during pandemics.
AB - COVID-19 pandemic may have captured our attention over the last months, but there are several pandemics currently active. Understanding the nature of a pandemic and learning how to design for, and during a pandemic is more than a contemporary need. In this workshop we will introduce the stages of a pandemic using a public health perspective, and together with the participants, we will reflect on designing for each stage and different potential stakeholders. The aim of the workshop is to explore how we design during pandemics such as COVID-19 and how these situations can influence the design of previously developed health and wellbeing related solutions, as well as our practices as designers. The objectives are to: (1) gain understanding regarding infectious outbreaks, (2) explore design opportunities and challenges during rapidly changing contexts, (3) reflect on the effect of a pandemic on the design process. The benefits of this multidisciplinary workshop are multiple, some of which are: understanding of the pandemic, familiarizing with design tools suitable for designing through pandemics, and exploration of ideas on designing for and during pandemics.
KW - Design
KW - pandemics
KW - public health
UR - http://www.scopus.com/inward/record.url?scp=85095817863&partnerID=8YFLogxK
U2 - 10.1145/3419249.3420096
DO - 10.1145/3419249.3420096
M3 - Conference contribution
AN - SCOPUS:85095817863
T3 - ACM International Conference Proceeding Series
BT - NordiCHI 2020 - Proceedings of the 11th Nordic Conference on Human-Computer Interaction
PB - Association for Computing Machinery (ACM)
CY - New York, NY, USA
Y2 - 25 October 2020 through 29 October 2020
ER -