Designing Haptics: Comparing Two Virtual Reality Gloves with Respect to Realism, Performance and Comfort

Daniel Shor, Bryan Zaaijer, Laura Ahsmann, Simon Immerzeel, Max Weetzel, Daniel Eikelenboom, Jess Hartcher-O'Brien, Doris Aschenbrenner

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

5 Citations (Scopus)

Abstract

This paper describes the development of custom built interface between a force-replicating Virtual Reality (VR) haptic glove, and a user. The ability to convey haptic information - both kinesthetic and tactile - is a critical barrier in creating comprehensive simulations. Haptic interface gloves can convey haptic information, but often the haptic signal is diluted by sensory noise, miscuing the users brain. Our goal is to convey compelling interactions with virtual objects, such as grasping, squeezing, and pressing by improving one such haptic interface glove - the Sense Glove - through a redesign of the user-glove interface - Soft Glove. The redesign revolves around three critical design factors - comfort, realism, and performance - and three critical design areas - thimble/fingertip, palm, and haptic feedback. This paper introduces the redesign method and compares the two designs with a quantitative user study. The benefit of the Improved Soft Glove can be shown by a significant improvement of the design factors.

Original languageEnglish
Title of host publication2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
PublisherIEEE
Pages318-323
Number of pages6
ISBN (Electronic)978-1-5386-7592-2
ISBN (Print)978-1-5386-7593-9
DOIs
Publication statusPublished - 2019
Event ISMAR-Adjunct 2018 : 17th IEEE International Symposium on Mixed and Augmented Reality - Munich, Germany
Duration: 16 Oct 201820 Oct 2018
Conference number: 17th

Conference

Conference ISMAR-Adjunct 2018
Country/TerritoryGermany
CityMunich
Period16/10/1820/10/18

Keywords

  • Concepts and Paradigms
  • Haptic Devices
  • Human Computer Interaction
  • Human-Centered Computing
  • Interaction Design
  • Interaction Design Theory
  • Interaction Devices
  • Interaction Paradigms
  • Virtual Reality

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