TY - JOUR
T1 - Designing haptics
T2 - Improving a virtual reality glove with respect to realism, performance, and comfort
AU - Shor, Daniel
AU - Zaaijer, Bryan
AU - Ahsmann, Laura
AU - Weetzel, Max
AU - Immerzeel, Simon
AU - Eikelenboom, Daniel
AU - Hartcher-O'brien, Jess
AU - Aschenbrenner, Doris
PY - 2019
Y1 - 2019
N2 - This design paper describes the development of custom built interface between a force-replicating virtual reality (VR) haptic interface glove, and a user. The ability to convey haptic information – both kinematic and tactile – is a critical barrier in creating comprehensive simulations. Haptic interface gloves can convey haptic information, but often the haptic “signal” is diluted by sensory “noise,” miscuing the user’s brain. Our goal is to convey compelling interactions – such as grasping, squeezing, and pressing – with virtual objects by improving one such haptic interface glove, the SenseGlove, through a redesign of the user-glove interface, soft glove. The redesign revolves around three critical design factors – comfort, realism, and performance – and three critical design areas – thimble/fingertip, palm, and haptic feedback. This paper introduces the redesign method and compares the two designs with a quantitative user study. The benefit of the improved soft glove can be shown by a significant improvement of the design factors, quantified through QUESI, NASA-TLX, and comfort questionnaires.
AB - This design paper describes the development of custom built interface between a force-replicating virtual reality (VR) haptic interface glove, and a user. The ability to convey haptic information – both kinematic and tactile – is a critical barrier in creating comprehensive simulations. Haptic interface gloves can convey haptic information, but often the haptic “signal” is diluted by sensory “noise,” miscuing the user’s brain. Our goal is to convey compelling interactions – such as grasping, squeezing, and pressing – with virtual objects by improving one such haptic interface glove, the SenseGlove, through a redesign of the user-glove interface, soft glove. The redesign revolves around three critical design factors – comfort, realism, and performance – and three critical design areas – thimble/fingertip, palm, and haptic feedback. This paper introduces the redesign method and compares the two designs with a quantitative user study. The benefit of the improved soft glove can be shown by a significant improvement of the design factors, quantified through QUESI, NASA-TLX, and comfort questionnaires.
KW - Concepts and paradigms
KW - Haptic devices
KW - Interaction design theory
KW - Product design
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85070913973&partnerID=8YFLogxK
U2 - 10.20965/ijat.2019.p0453
DO - 10.20965/ijat.2019.p0453
M3 - Article
AN - SCOPUS:85070913973
SN - 1881-7629
VL - 13
SP - 453
EP - 463
JO - International Journal of Automation Technology
JF - International Journal of Automation Technology
IS - 4
ER -