Designing Inclusive Packaging

J. Goodman-Deane*, S. Waller, M. Bradley, A. Yoxall, D. Wiggins, P. J. Clarkson

*Corresponding author for this work

Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientificpeer-review

9 Citations (Scopus)

Abstract

The user experience can be greatly affected by the demands made by packaging on users' capabilities such as vision and dexterity. Packaging with features that are hard to see, manipulate, or understand can result in difficulty, frustration, or even outright exclusion. This particularly affects older people and those with disabilities, but can also cause problems for more mainstream users. Inclusive design presents a way to address these issues. This chapter outlines the key principles of inclusive design and shows how they apply to packaging, presenting a framework for putting inclusive design into practice. Simulators and personas are then described, as examples of tools that are particularly helpful in inclusive design. These tools can help to develop and explore an understanding of user needs and of the effects of capability loss on the use of packaging. Real-world examples are provided to show how these apply to packaging design in practice.

Original languageEnglish
Title of host publicationIntegrating the Packaging and Product Experience in Food and Beverages
Subtitle of host publicationA Road-Map to Consumer Satisfaction
PublisherElsevier
Pages37-57
Number of pages21
ISBN (Electronic)9780081003602
ISBN (Print)9780081003565
DOIs
Publication statusPublished - 2016
Externally publishedYes

Keywords

  • Accessibility
  • Inclusive design
  • Personas
  • Simulation
  • Tools
  • Usability

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