Designing the metaverse: A study on inclusion, diversity, equity, accessibility and safety for digital immersive environments

Matteo Zallio*, P. John Clarkson

*Corresponding author for this work

Research output: Contribution to journalArticleScientificpeer-review

36 Citations (Scopus)

Abstract

The metaverse, a digital immersive environment in which people interact by using immersive technologies, is shaping a new way for people to interact and socialise. Forecasts predict that by 2026 a quarter of the population will spend at least an hour a day in the metaverse. This projection requires the consideration of several challenges and opportunities that will influence the design of the metaverse. A qualitative ethnographic study with industry experts was carried out to explore the social impact of the metaverse through the lens of inclusion, diversity, equity, accessibility and safety with the goal to identify directions business have to undertake. The results indicated the vast nature of future research questions that will need to be answered and facilitated the creation of good practices for designing an inclusive, accessible, safe metaverse that guarantees equity and diversity. These good practices are a starting point to develop a narrative, spark conversations, brainstorm questions and eventually provide answers for designing a metaverse as a place for people that does not substitute the physical world but complements it.
Original languageEnglish
Article number101909
JournalTelematics and Informatics
Volume75
DOIs
Publication statusPublished - 2022
Externally publishedYes

Keywords

  • Augmented reality
  • Digital immersive environment
  • Diversity equity inclusion
  • Inclusive design
  • Metaverse
  • Virtual reality

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