TY - JOUR
T1 - Developing a wind turbine planning platform
T2 - Integration of “sound propagation model–GIS-game engine” triplet
AU - Rafiee, Azarakhsh
AU - Van der Male, Pim
AU - Dias, Eduardo
AU - Scholten, Henk
PY - 2017/9/1
Y1 - 2017/9/1
N2 - In this study, we propose an interactive information system for wind turbine siting, considering its visual and sound externalities. This system is an integration of game engine, GIS and analytical sound propagation model in a unified 3D web environment. The game engine–GIS integration provides a 3D virtual environment where users can navigate through the existing geospatial data of the whole country and place different wind turbine types to explore their visual impact on the landscape. The integration of a sound propagation model in the game engine–GIS supports the real-time calculation and feedback regarding wind turbine sound at the surrounding buildings. The platform's GIS component enables massive (on-the-fly) georeferenced data utilization through tiling techniques as well as data accessibility and interoperability via cloud-based architecture and open geospatial standard protocols. The game engine, on the other hand, supports performance optimization for both data display and sound model calculations.
AB - In this study, we propose an interactive information system for wind turbine siting, considering its visual and sound externalities. This system is an integration of game engine, GIS and analytical sound propagation model in a unified 3D web environment. The game engine–GIS integration provides a 3D virtual environment where users can navigate through the existing geospatial data of the whole country and place different wind turbine types to explore their visual impact on the landscape. The integration of a sound propagation model in the game engine–GIS supports the real-time calculation and feedback regarding wind turbine sound at the surrounding buildings. The platform's GIS component enables massive (on-the-fly) georeferenced data utilization through tiling techniques as well as data accessibility and interoperability via cloud-based architecture and open geospatial standard protocols. The game engine, on the other hand, supports performance optimization for both data display and sound model calculations.
KW - Game engine
KW - GIS
KW - OGC standard protocols
KW - Real-time scenario analysis
KW - Sound propagation model
KW - Wind turbine planning
UR - http://www.scopus.com/inward/record.url?scp=85021446917&partnerID=8YFLogxK
U2 - 10.1016/j.envsoft.2017.06.019
DO - 10.1016/j.envsoft.2017.06.019
M3 - Article
AN - SCOPUS:85021446917
VL - 95
SP - 326
EP - 343
JO - Environmental Modelling & Software
JF - Environmental Modelling & Software
SN - 1364-8152
ER -