Development of a Design Strategy for Playful Products of Older Adults

Tingting Wang, Dongjuan Xiao*, Yumei Dong, Richard H.M. Goossens

*Corresponding author for this work

Research output: Contribution to journalArticleScientificpeer-review

2 Citations (Scopus)

Abstract

To support developing new playful product for older adults, this paper briefly reviewed a range of existing playful products, and describes how they could be strategically deconstructed and refactored from the perspective of the five interaction elements (person, purpose, means, contexts, and actions). A design framework combining case analogies and persona methods was proposed. The formalized design strategy of persona and case-based interaction elements analysis system that mainly considers two parts in the design process which are called ‘inspiration cases’ and ‘typical users’ in this paper. The strategy can be applied to the process of re-designing a specific class of playful products, such as tangible toys or digital games, for particular older adults.

Original languageEnglish
Pages (from-to)525-545
Number of pages21
JournalDesign Journal
Volume24
Issue number4
DOIs
Publication statusPublished - 2021

Keywords

  • case analogies
  • digital games
  • healthy aging
  • interaction design
  • persona
  • tangible toys

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