@inproceedings{468533393ce047d291acac91ab5269e5,
title = "Digital Versus Analogue Simulation Games: Influence on Validity, Play(er) Experience and Learning Outcomes",
abstract = "The aim of this paper is to analyse whether the design decision in terms of the choice between a digital or an analogue simulation game does have an influence on validity, play(er) experience, and learning outcomes. Therefore, we analysed and compared a digital and analogue version of a simulation game for port management regarding their validity, play(er) experience, and learning outcomes. Our results showed that engagement is one of the key factors for learning, but that simulation games need to be realistic enough to also guarantee specific learning outcomes. Further research is needed to statistically evaluate our findings and the applicability of these results in other games.",
keywords = "Analogue games, Complex systems, Digital games, Immersion, Learning, Simulation gaming, Socio-technical systems, Validity",
author = "Maria Freese and Geertje Bekebrede",
year = "2020",
doi = "10.1007/978-3-030-63464-3_44",
language = "English",
isbn = "9783030634636",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer",
pages = "441--446",
editor = "Iza Marfisi-Schottman and Francesco Bellotti and Ludovic Hamon and Roland Klemke",
booktitle = "Games and Learning Alliance - 9th International Conference, GALA 2020, Proceedings",
note = "9th International Conference on Games and Learning Alliance, GALA 2020 ; Conference date: 09-12-2020 Through 10-12-2020",
}