Digital Versus Analogue Simulation Games: Influence on Validity, Play(er) Experience and Learning Outcomes

Maria Freese*, Geertje Bekebrede

*Corresponding author for this work

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

1 Citation (Scopus)

Abstract

The aim of this paper is to analyse whether the design decision in terms of the choice between a digital or an analogue simulation game does have an influence on validity, play(er) experience, and learning outcomes. Therefore, we analysed and compared a digital and analogue version of a simulation game for port management regarding their validity, play(er) experience, and learning outcomes. Our results showed that engagement is one of the key factors for learning, but that simulation games need to be realistic enough to also guarantee specific learning outcomes. Further research is needed to statistically evaluate our findings and the applicability of these results in other games.

Original languageEnglish
Title of host publicationGames and Learning Alliance - 9th International Conference, GALA 2020, Proceedings
EditorsIza Marfisi-Schottman, Francesco Bellotti, Ludovic Hamon, Roland Klemke
PublisherSpringer
Pages441-446
Number of pages6
ISBN (Print)9783030634636
DOIs
Publication statusPublished - 2020
Event9th International Conference on Games and Learning Alliance, GALA 2020 - Laval, France
Duration: 9 Dec 202010 Dec 2020

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume12517 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference9th International Conference on Games and Learning Alliance, GALA 2020
Country/TerritoryFrance
CityLaval
Period9/12/2010/12/20

Keywords

  • Analogue games
  • Complex systems
  • Digital games
  • Immersion
  • Learning
  • Simulation gaming
  • Socio-technical systems
  • Validity

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