Abstract
Detailed shadows in large-scale environments are challenging. Our approach enables efficient detailed shadow computations for static environments at a low memory cost. It builds upon compressed precomputed multiresolution hierarchies but uses a directed acyclic graph to encode its tree structure. Further, depth values are compressed and stored separately and we use a bit-plane encoding for the lower tree levels entries in order to further reduce memory requirements and increase locality. We achieve between 20% to 50% improved compression rates, while retaining high performance.
Original language | English |
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Title of host publication | Proceedings High-Performance Graphics (2021) |
Editors | N. Binder, T. Ritschel |
Number of pages | 7 |
Publication status | Published - 2021 |
Event | High-Performance Graphics 2021 - online event Duration: 6 Jul 2021 → 9 Jul 2021 |
Conference
Conference | High-Performance Graphics 2021 |
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Period | 6/07/21 → 9/07/21 |
Keywords
- Computer Graphics
- Three-Dimensional Graphics and Realism—Color
- shading,
- shadowing, and texture