Abstract
The year 2020 started with a corona-virus outbreak. As a result, many people are no longer allowed to leave their home, which leads to a heavy reduction in social contact. At the same time, everyone wants entertainment at home so many people are playing games. Dismental is a social game explicitly designed and developed for this context. The game aims at creating a fun experience and con- viviality by requiring players to communicate and work together to complete a number of mini games to defuse a bomb (see Figure 1). Dismental consists of two types of mini-games, for 2 up to 8 players: the first type involves two active players, and requires skillful communication, coordination and keeping your head cool; the second type involves all players and is aimed at fast reactions and chaotic situations. Completing a series of mini-games within a set time limit will successfully defuse the bomb. All players use a variety of gestures captured by their webcam to interact with the mini-games. The game was created with the Godot1 game engine. The codebase is available on GitHub, and a trailer can be found on YouTube.
Original language | English |
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Number of pages | 4 |
Publication status | Published - 2020 |
Event | 15th International Conference on the Foundations of Digital Games, FDG 2020 - Bugibba, Malta Duration: 15 Sept 2020 → 18 Sept 2020 |
Conference
Conference | 15th International Conference on the Foundations of Digital Games, FDG 2020 |
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Country/Territory | Malta |
City | Bugibba |
Period | 15/09/20 → 18/09/20 |
Bibliographical note
Niet gepubliceerd in proceedingsKeywords
- Social engagement
- Multiplayer game
- Entertainment
- Communication
- Quarantainment