Dismental: A game for social engagement in pandemic times

Gees Brouwer, Pepijn Klop, Onno Gieling, Jonas Duifs, Jeroen Janssen, Kevin van der Werf, Marie Kegeleers, Jan Willem David Alderliesten, Rafael Bidarra

Research output: Contribution to conferencePaper


The year 2020 started with a corona-virus outbreak. As a result, many people are no longer allowed to leave their home, which leads to a heavy reduction in social contact. At the same time, everyone wants entertainment at home so many people are playing games. Dismental is a social game explicitly designed and developed for this context. The game aims at creating a fun experience and con- viviality by requiring players to communicate and work together to complete a number of mini games to defuse a bomb (see Figure 1). Dismental consists of two types of mini-games, for 2 up to 8 players: the first type involves two active players, and requires skillful communication, coordination and keeping your head cool; the second type involves all players and is aimed at fast reactions and chaotic situations. Completing a series of mini-games within a set time limit will successfully defuse the bomb. All players use a variety of gestures captured by their webcam to interact with the mini-games. The game was created with the Godot1 game engine. The codebase is available on GitHub, and a trailer can be found on YouTube.
Original languageEnglish
Number of pages4
Publication statusPublished - 2020
Event15th International Conference on the Foundations of Digital Games, FDG 2020 - Bugibba, Malta
Duration: 15 Sept 202018 Sept 2020


Conference15th International Conference on the Foundations of Digital Games, FDG 2020

Bibliographical note

Niet gepubliceerd in proceedings


  • Social engagement
  • Multiplayer game
  • Entertainment
  • Communication
  • Quarantainment


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