Do different types of VR influence pedestrian route choice behaviour? A comparison study of Desktop VR and HMD VR

Yan Feng*

*Corresponding author for this work

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

1 Citation (Scopus)
75 Downloads (Pure)

Abstract

Virtual Reality (VR) is a valuable tool for studying pedestrian behaviour in complex and realistic scenarios. However, it has remained unknown how different VR technology would influence pedestrian behaviour. This paper presents VR experiments that were conducted with 70 participants using a desktop VR or a HMD VR to perform four different wayfinding tasks in a multi-story building. Quantitative analysis of pedestrian behaviour data and user experience data were performed in order to investigate the impact of the technological differences between the two VR techniques. It was found that participants had better wayfinding task performance in the desktop group. However, the route and exit choice and user experience were overall similar between the two groups. The findings suggest that one could adopt more ‘simple’ VR technologies for studies featuring ‘simple’ wayfinding tasks.
Original languageEnglish
Title of host publicationExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, CHI EA 2021
EditorsYoshifumi Kitamura, Aaron Quigley, Katherine Isbister, Takeo Igarashi
PublisherAssociation for Computing Machinery (ACM)
Pages1-7
Number of pages7
ISBN (Electronic)9781450380959
DOIs
Publication statusPublished - 2021
Event2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021 - Virtual, Online, Japan
Duration: 8 May 202113 May 2021

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021
Country/TerritoryJapan
CityVirtual, Online
Period8/05/2113/05/21

Bibliographical note

Accepted Author Manuscript

Keywords

  • desktop VR
  • exit choice
  • HMD VR
  • Route choice
  • wayfinding behaviour

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