@inproceedings{e2fd636bc867406880da3c9612ad77af,
title = "Digital Versus Analogue Multiplayer Gaming: Comparing Learning Outcomes",
abstract = "In this study, we explore the similarities and differences in learning effects produced by playing a digital and an analogue version of the disruption management game for container terminal operations. We organized the analogue game sessions with students in the United States and digital game sessions with students from Greece. We analysed a postgame survey that captured the learning experiences of the participants to compare the differences and similarities of the learning effects of either game. Based on the results, we conclude that the type of game has limited effect on the learning experience, while incorporation or exclusion of learning principles does have.",
keywords = "Analogue games, Communication, Container terminal operations, Digital games, Disruption management, Information sharing, Learning",
author = "S. Kurapati and Geertje Bekebrede and Heide Lukosch and Ioanna Kourounioti and Maria Freese and Alexander Verbraeck",
note = "Green Open Access added to TU Delft Institutional Repository {\textquoteleft}You share, we take care!{\textquoteright} – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.; International Simulation and Gaming Association conference, ISAGA, 2018 : Neo-Simulation and Gaming Toward Active Learning ; Conference date: 09-07-2018 Through 13-07-2018",
year = "2019",
doi = "10.1007/978-981-13-8039-6_44",
language = "English",
series = "Translational Systems Sciences",
publisher = "Springer",
pages = "463--472",
editor = "R. Hamada and Soranastaporn, {S. } and H. Kanegae and P. Dumrongrojwatthana and S. Chaisanit and P. Rizzi and V. Dumblekar",
booktitle = "Proceedings of 49th International Simulation and Gaming Association{\textquoteright}s conference",
}