Skip to main navigation Skip to search Skip to main content

Eliciting Requirements of a Knowledge Management System for Gaming in an Organization: The Role of Tacit Knowledge

V. Roungas, J.C. Lo, R. Angeletti, S.A. Meijer, A. Verbraeck

Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientificpeer-review

40 Downloads (Pure)

Abstract

Games used by organizations generate a wealth of valuable output in terms of knowledge. In order to maintain the produced knowledge, such as the explicit, e.g., logging and questionnaires, and implicit/tacit knowledge, e.g., experience from game sessions, a knowledge management system (KMS) should be employed. This paper starts by giving a brief description of the building blocks for a KMS and then proposes a methodology that combines three different methods, namely, semi-structured interviews, causal maps, and the Q-methodology, to illustrate how tacit knowledge from principal stakeholders (game designers and project team members) can be extracted as part of building a KMS. The proposed methodology is applied in a case study related to the railway sector.

Original languageEnglish
Title of host publicationNeo-Simulation and Gaming Toward Active Learning
EditorsRyoju Hamada, Songsri Soranastaporn, Hidehiko Kanegae, Pongchai Dumrongrojwatthana, Settachai Chaisanit, Paola Rizzi, Vinod Dumblekar
Pages347-354
Number of pages8
ISBN (Electronic)978-981-13-8039-6
DOIs
Publication statusPublished - 2019

Publication series

NameTranslational Systems Sciences book series
PublisherSpringer

Bibliographical note

Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.

Keywords

  • Knowledge management system
  • Game requirements
  • Tacit knowledge

Fingerprint

Dive into the research topics of 'Eliciting Requirements of a Knowledge Management System for Gaming in an Organization: The Role of Tacit Knowledge'. Together they form a unique fingerprint.

Cite this