TY - GEN
T1 - Enhancing Creativity as Innovation via Asynchronous Crowdwork
AU - Murukannaiah, Pradeep Kumar
AU - Ajmeri, Nirav
AU - Singh, Munindar P.
PY - 2022
Y1 - 2022
N2 - Synchronous, face-to-face interactions such as brainstorming are considered essential for creative tasks (the old normal). However, face-to-face interactions are difficult to arrange because of the diverse locations and conflicting availability of people - a challenge made more prominent by work-from-home practices during the COVID-19 pandemic (the new normal). In addition, face-to-face interactions are susceptible to cognitive interference. We employ crowdsourcing as an avenue to investigate creativity in asynchronous, online interactions. We choose product ideation, a natural task for the crowd since it requires human insight and creativity into what product features would be novel and useful. We compare the performance of solo crowd workers with asynchronous teams of crowd workers formed without prior coordination. Our findings suggest that, first, crowd teamwork yields fewer but more creative ideas than solo crowdwork. The enhanced team creativity results when Second, cognitive interference, known to inhibit creativity in face-to-face teams, may not be significant in crowd teams. Third, teamwork promotes better achievement emotions for crowd workers. These findings provide a basis for trading off creativity, quantity, and worker happiness in setting up crowdsourcing workflows for product ideation.
AB - Synchronous, face-to-face interactions such as brainstorming are considered essential for creative tasks (the old normal). However, face-to-face interactions are difficult to arrange because of the diverse locations and conflicting availability of people - a challenge made more prominent by work-from-home practices during the COVID-19 pandemic (the new normal). In addition, face-to-face interactions are susceptible to cognitive interference. We employ crowdsourcing as an avenue to investigate creativity in asynchronous, online interactions. We choose product ideation, a natural task for the crowd since it requires human insight and creativity into what product features would be novel and useful. We compare the performance of solo crowd workers with asynchronous teams of crowd workers formed without prior coordination. Our findings suggest that, first, crowd teamwork yields fewer but more creative ideas than solo crowdwork. The enhanced team creativity results when Second, cognitive interference, known to inhibit creativity in face-to-face teams, may not be significant in crowd teams. Third, teamwork promotes better achievement emotions for crowd workers. These findings provide a basis for trading off creativity, quantity, and worker happiness in setting up crowdsourcing workflows for product ideation.
KW - creativity
KW - Crowdsourcing
KW - innovation
KW - personality
KW - teamwork
UR - http://www.scopus.com/inward/record.url?scp=85133679302&partnerID=8YFLogxK
U2 - 10.1145/3501247.3531555
DO - 10.1145/3501247.3531555
M3 - Conference contribution
AN - SCOPUS:85133679302
T3 - ACM International Conference Proceeding Series
SP - 66
EP - 74
BT - WebSci 2022 - Proceedings of the 14th ACM Web Science Conference
PB - Association for Computing Machinery (ACM)
T2 - 14th ACM Web Science Conference, WebSci 2022
Y2 - 26 June 2022 through 29 June 2022
ER -