A common limitation in human factors research is that vehicle simulators often lack perceptual fidelity. Video games, on the other hand, are becoming increasingly realistic and may be a promising tool for simulator-based human factors research. In this work, we explored whether an off-the-shelf video game is suitable for research purposes. We used Grand Theft Auto (GTA) V combined with a Smart Eye DR120 eye tracker to measure eye movements of participants cycling in hazardous traffic situations. Twenty-seven participants encountered various situations representative of urban cycling, such as intersection crossings, a car leaving a parking spot in front of the cyclist, and the opening of a car door in front of the cyclist. Data of participants’ gaze on the computer monitor as recorded by the eye tracker were translated into 3D coordinates in the virtual world, as well as into semantic information regarding the object where the participant was focusing on. We conclude that GTA V allows for the collection of useful data for human factors research.
|Title of host publication||Proceedings of 12th International Symposium on Tools and Methods of Competitive Engineering (TMCE 2018)|
|Editors||Imre Horváth, José Pablo Suárez|
|Publisher||Delft University of Technology|
|Publication status||Published - 2018|
|Event||TMCE 2018: 12th International Symposium on Tools and Methods of Competitive Engineering - Las Palmas, Spain|
Duration: 7 May 2018 → 11 May 2018
|Conference||TMCE 2018: 12th International Symposium on Tools and Methods of Competitive Engineering|
|Period||7/05/18 → 11/05/18|
Bibliographical noteGreen Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care
Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.
- hazard perception