In this workshop paper we propose a preliminary design framework on how to enhance the development and wellbeing of teenagers with cancer through playful experiences. We aim to make a contribution on how to foster psychological and social development through play and how ambiguity and connectedness can be applied as a design strategy. The paper concludes with a discussion on how ambiguity and connectedness can generate playful experiences in a design and which research questions we need to tackle to develop the framework further.
|Title of host publication||Workshop|
|Number of pages||5|
|Publication status||Published - 2015|
- Developmental Oriented Care
- Childhood cancer
- Interaction Design
- Social media