From war room to change laboratory: what makes up a smart gaming-simulation facility

E Hofslot, I Wenzler, IS Mayer

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

Original languageUndefined/Unknown
Title of host publicationBridging the gap: Transforming Knowledge into action through Gaming and Simulation
EditorsT Eberle, WC Kriz, M Puschert, Glotzner
Place of PublicationMunchen
PublisherSAGSAGA
Pages796-804
Number of pages9
ISBN (Print)3-00-013989-3
Publication statusPublished - 2004
Event35th Conference of the International Simulation and Gaming Association (ISAGA) - Munchen
Duration: 6 Sep 200410 Sep 2004

Publication series

Name
PublisherSAGSAGA

Conference

Conference35th Conference of the International Simulation and Gaming Association (ISAGA)
Period6/09/0410/09/04

Keywords

  • conference contrib. refereed
  • Conf.proc. > 3 pag

Cite this

Hofslot, E., Wenzler, I., & Mayer, IS. (2004). From war room to change laboratory: what makes up a smart gaming-simulation facility. In T. Eberle, WC. Kriz, M. Puschert, & Glotzner (Eds.), Bridging the gap: Transforming Knowledge into action through Gaming and Simulation (pp. 796-804). SAGSAGA.