TY - CHAP
T1 - Future Museum Experience Design
T2 - Crowds, Ecosystems and Novel Technologies
AU - Vermeeren, Arnold P.O.S.
AU - Calvi, Licia
AU - Sabiescu, Amalia
AU - Trocchianesi, Raffaella
AU - Stuedahl, Dagny
AU - Giaccardi, Elisa
AU - Radice, Sara
N1 - Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.
PY - 2018
Y1 - 2018
N2 - The museum world is rapidly changing from being collection-centred to being community-centred and for the public. Apart from broadening access to collections through, for example, digitisation initiatives, new ways of involving the public more meaningfully and at various levels have emerged. Experiences inside museums have become more engaging, by extending the experience beyond the physical visit, or by involving the public in various forms of crowdsourced stewardship of collections. In this book, we explore the design implications that go along with these developments, all concerned with diversifying and making the engagement of the public in museum experiences more rewarding. We focus on the design implications associated with museums reaching out to crowds beyond their local communities, on experimenting with novel technologies and on conceiving experiences embedded in connected museum systems and large institutional ecosystems. By looking at and reflecting on trends, we attempt to sketch a picture of how future museums will change and, particularly, how they will relate to their public as a result of responding to or embracing these trends.
AB - The museum world is rapidly changing from being collection-centred to being community-centred and for the public. Apart from broadening access to collections through, for example, digitisation initiatives, new ways of involving the public more meaningfully and at various levels have emerged. Experiences inside museums have become more engaging, by extending the experience beyond the physical visit, or by involving the public in various forms of crowdsourced stewardship of collections. In this book, we explore the design implications that go along with these developments, all concerned with diversifying and making the engagement of the public in museum experiences more rewarding. We focus on the design implications associated with museums reaching out to crowds beyond their local communities, on experimenting with novel technologies and on conceiving experiences embedded in connected museum systems and large institutional ecosystems. By looking at and reflecting on trends, we attempt to sketch a picture of how future museums will change and, particularly, how they will relate to their public as a result of responding to or embracing these trends.
UR - http://www.scopus.com/inward/record.url?scp=85068181486&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-58550-5_1
DO - 10.1007/978-3-319-58550-5_1
M3 - Chapter
AN - SCOPUS:85068181486
T3 - Springer Series on Cultural Computing
SP - 1
EP - 16
BT - Museum Experience Design
A2 - Vermeeren, A.
PB - Springer
ER -