Game-Theoretic Learning for Power System Dynamic Ancillary Service Provisions

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Abstract

This letter studies the problem of coordinating aggregators in the power system to provide fast frequency response as dynamic ancillary services. We approach the problem from the perspective of suboptimal H control, and propose an efficient and tractable formulation. We further develop a distributed solution method for the investigated problem, which enables aggregator agents to learn their optimal provisions in an adaptive way. More precisely, we reformulate the original problem into a state-based potential game, where the agents interact with each other towards our designed Nash equilibrium. The proposed game-theoretic learning approach decouples the coupling Linear Matrix Inequality constraint, guarantees the convergence to the equilibrium which is close enough to the original optimum. The learning process is also robust to the changes in communication graphs. We demonstrate the efficacy of our proposed approach with a case study on a 3-aggregator system.

Original languageEnglish
Pages (from-to)1307-1312
Number of pages6
JournalIEEE Control Systems Letters
Volume8
DOIs
Publication statusPublished - 2024

Bibliographical note

Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care
Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.

Keywords

  • Distributed optimization
  • game theory
  • power system
  • fast frequency response
  • H∞ control

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