@inproceedings{17f1a1fc58eb42e7a37baf83c45b7e12,
title = "Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosity",
abstract = "Curiosity is an important aspect of life, but studying it is challenging without reliable stimuli. Digital games provide an ideal stimulus to investigate the circumstances that trigger curiosity and how it is expressed. A survey was conducted with the goal of assessing what game titles and game genres should be analysed to further the study of curiosity. To consider different types of curiosity, we included the Five-Dimensional Curiosity Scale (5DC) questionnaire. The survey was completed by 113 participants, and resulted in 301 game suggestions that warrant further analysis. Exploration, social simulation, and collecting tasks within games were found to rank high in triggering curiosity. We further found that social curiosity in individuals correlates with having curiosity triggered by social simulations.",
keywords = "Curiosity research, Game analysis, Game user research",
author = "\{G{\'o}mez Maureira\}, \{Marcello A.\} and Isabelle Kniestedt",
year = "2018",
doi = "10.1007/978-3-319-99426-0\_7",
language = "English",
isbn = "9783319994253",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer",
pages = "76--89",
editor = "Licinio Roque and Artur Lugmayr and Esteban Clua and Pauliina Tuomi",
booktitle = "Entertainment Computing – ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Proceedings",
note = "17th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2018 Held at the 24th IFIP World Computer Congress, WCC 2018 ; Conference date: 17-09-2018 Through 20-09-2018",
}