TY - JOUR
T1 - Gamification of backcasting for sustainability
T2 - The development of the gameful backcasting framework (GAMEBACK)
AU - Guillen Mandujano, Georgina
AU - Quist, Jaco
AU - Hamari, Juho
PY - 2021
Y1 - 2021
N2 - Considering how wicked problems, such as overconsumption, climate change, or the management of the COVID-19 pandemic rely on multiple stakeholder groups’ deliberation, this study investigates gamification's potential in participatory backcasting processes to support the emergence and growth of social innovations towards sustainability. Gameful methodologies have progressively been introduced into strategic planning processes, futures research, and transition studies, offering a powerful input to participatory backcasting processes. As gamification is a novel and impactful way to motivate and engage participants to take action during and after the participatory process, this study develops a framework for practitioners to gamify backcasting processes. Developed through state-of-the-art review of extant corpus as well as two cases of gamified participatory backcasting, the framework elucidates how participatory backcasting processes that include gamification elements designed to address engagement do have an impact on the participants, particularly in terms of the process being a positive, co-creative experience, and offer a good foundation for posterior actions.
AB - Considering how wicked problems, such as overconsumption, climate change, or the management of the COVID-19 pandemic rely on multiple stakeholder groups’ deliberation, this study investigates gamification's potential in participatory backcasting processes to support the emergence and growth of social innovations towards sustainability. Gameful methodologies have progressively been introduced into strategic planning processes, futures research, and transition studies, offering a powerful input to participatory backcasting processes. As gamification is a novel and impactful way to motivate and engage participants to take action during and after the participatory process, this study develops a framework for practitioners to gamify backcasting processes. Developed through state-of-the-art review of extant corpus as well as two cases of gamified participatory backcasting, the framework elucidates how participatory backcasting processes that include gamification elements designed to address engagement do have an impact on the participants, particularly in terms of the process being a positive, co-creative experience, and offer a good foundation for posterior actions.
KW - Gamification
KW - Participatory backcasting
KW - Social innovations
KW - Sustainability
KW - Sustainable lifestyles
UR - http://www.scopus.com/inward/record.url?scp=85104340445&partnerID=8YFLogxK
U2 - 10.1016/j.jclepro.2021.126609
DO - 10.1016/j.jclepro.2021.126609
M3 - Article
AN - SCOPUS:85104340445
SN - 0959-6526
VL - 302
JO - Journal of Cleaner Production
JF - Journal of Cleaner Production
M1 - 126609
ER -