Increasing lifespans for chronic disease sufferers means a population of young patients who require lifestyle intervention from an early age. For multiple sclerosis (MS) patients, social problems begin with the decline of cognitive skills and their quality of life is affected. In this workshop, organizers will propose participants to work on different gamification design approachs to solve MS patients' engagement problem. Participants will obtain skills that can be extrapolated to other conditions that require patients change to adopt a different behavior. At the end, participants will present their proposed gamification design and discuss and comment each solution, assessing potential unintended outcomes and advantages.
|Title of host publication||Nursing Informatics 2016 - eHealth for All|
|Subtitle of host publication||Every Level Collaboration - From Project to Realization|
|Editors||Walter Sermeus, Patrick Weber, Paula M. Procter|
|Number of pages||2|
|Publication status||Published - 2016|
|Event||13th International Conference on Nursing Informatics, NI 2016 - Geneva, Switzerland|
Duration: 25 Jun 2016 → 29 Jun 2016
|Name||Studies in Health Technology and Informatics|
|Conference||13th International Conference on Nursing Informatics, NI 2016|
|Period||25/06/16 → 29/06/16|
Bibliographical notePublisher Copyright:
© 2016 IMIA and IOS Press.
Copyright 2019 Elsevier B.V., All rights reserved.
- Multiple sclerosis
- Physical activity