Gamified design for health workshop

Guido Giunti*

*Corresponding author for this work

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

1 Citation (Scopus)

Abstract

Increasing lifespans for chronic disease sufferers means a population of young patients who require lifestyle intervention from an early age. For multiple sclerosis (MS) patients, social problems begin with the decline of cognitive skills and their quality of life is affected. In this workshop, organizers will propose participants to work on different gamification design approachs to solve MS patients' engagement problem. Participants will obtain skills that can be extrapolated to other conditions that require patients change to adopt a different behavior. At the end, participants will present their proposed gamification design and discuss and comment each solution, assessing potential unintended outcomes and advantages.

Original languageEnglish
Title of host publicationNursing Informatics 2016 - eHealth for All
Subtitle of host publicationEvery Level Collaboration - From Project to Realization
EditorsWalter Sermeus, Patrick Weber, Paula M. Procter
PublisherIOS Press
Pages605-606
Number of pages2
ISBN (Electronic)9781614996576
DOIs
Publication statusPublished - 2016
Event13th International Conference on Nursing Informatics, NI 2016 - Geneva, Switzerland
Duration: 25 Jun 201629 Jun 2016

Publication series

NameStudies in Health Technology and Informatics
Volume225
ISSN (Print)0926-9630
ISSN (Electronic)1879-8365

Conference

Conference13th International Conference on Nursing Informatics, NI 2016
CountrySwitzerland
CityGeneva
Period25/06/1629/06/16

Bibliographical note

Publisher Copyright:
© 2016 IMIA and IOS Press.

Copyright:
Copyright 2019 Elsevier B.V., All rights reserved.

Keywords

  • Gamification
  • Mobile
  • Multiple sclerosis
  • Physical activity

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