I want to be Sachin Tendulkar! a spoken english cricket game for rural students

Martha Larson, Nitendra Rajput, Abhigyan Singh, Saurabh Srivastava

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

11 Citations (Scopus)


We present a mobile phone based cricket game for improving the spoken English pronunciation of school children designed and tested within a specific socio-cultural context in rural India, the Mewat district of Haryana State. The development of the game concept was informed by a field study, which identified cultural restrictions respected by the community as well as community interests and motivations. The game was accessible using a low-end mobile phone and evaluated with a group of 63 students
from classes 4 and 5 of a rural school. The results suggest that the cricket game can be effectively used to engage students and to
improve their spoken English skills in the given setting. Further, the game serves as an informative example of how factors impacting the acceptability and appropriation of a technology in a particular setting can be taken into account from the very beginning of the design process.
Original languageEnglish
Title of host publicationProceedings of the 2013 Conference on Computer Supported Cooperative Work, CSCW'13
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery (ACM)
Number of pages12
ISBN (Electronic)978-1-4503-1331-5
Publication statusPublished - 2013


  • Spoken English
  • mobile game
  • cricket
  • commentary
  • rural India
  • speech recognition
  • education

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